SIGGRAPH Conference Courses

Education related courses from the annual SIGGRAPH conference (Archive 1996-1999)

Also archived are a number of Educators' Slide Sets (1991-1997)
These slides sets are from a number of presentation from the educators program.


Internetworked 3D Computer Graphics: Overcoming Bottlenecks and Supporting Collaboration

SIGGRAPH 99 Course 21
An introduction to networking concepts for using and developing interactive and collaborative Internet-based graphics applications.

Introduction to Programming with Java 3D

SIGGRAPH 99 Course 40
Java3D is a new cross-platform API for developing 3D graphics applications in Java. Its feature set is designed to enable quick development of complex 3D applications and, at the same time, enable fast and efficient implementation on a variety of platforms, from PCs to workstations.

A Basic Guide to Global Illumination

SIGGRAPH 98 Course 5
The goal of global illumination methods is to simulate the path of light in an environment through the image plane in order to compute realistic images. In this course, comparison of physical experiments provided insight into the basic methods.

Introduction to VRML 97

SIGGRAPH 98 Course 18
VRML (the Virtual Reality Modeling Language) technology has broad applicability, including Web-based entertainment, distributed visualization, 3D user interfaces to remote Web resources, 3D collaborative environments, interactive simulations for education, virtual museums, and virtual retail spaces.

Art for Computer Graphicists

SIGGRAPH 98 Course 30
Creating effective and memorable images is an important part of communication. Computer graphics can help in that process. But the principles that underlie creation of great visuals don't change when applied to the computer. Composition, color theory, layout, and social and historical context are just some of the ideas that an artist brings to a piece to create clear, powerful messages.

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