Interaction Techniques

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the VR ride: a cross disciplinary assignment in computer graphics and interactivity

By: 

Nick Jushchyshyn, Robert Lloyd, and Erik Sundquist, Drexel University.

The “VR Ride” assignment challenges students to create an interactive VR computer graphics experience integrated with a themed ride. The ride apparatus must fully support the users weight, utilize the user’s body motions as a primary input for computer interactivity, and provide haptic feedback relevant to the VR experience.

Designing a Massively Multiplayer Online Game as a Testbed for Social and Behavioral Model Research

By: 

Michael Zyda1, Peter Landwehr2, Marc Spraragen1, and Balakrishnan Ranganathan1

Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exciting opportunity for studying social and behavioral models. For that purpose we have developed Cosmopolis, an MMOG designed to appeal to a wide variety of player types, and containing several key research-oriented features.

The Mirror of Transfiguration

By: 

Mayuko Kanazawa, Masataka Imura, and Ichiroh Kanaya, Osaka University, Japan

The Mirror of Transfiguration is an interactive mediaart for showing native Canadians’ spiritual image to children.

GoHitchHike: Object-Oriented Social Networking Site

By: 

Yu-Wei Fu, SCAD, Savannah, Georgia, USA

To Bridge Online and Physical Interactions

Thesis Submitted to the Faculty of the Interactive Design and Game Development Department in Partial Fulfillment of the Requirements for the Degree of Master of Fine Arts Savannah College of Art and Design

GoHitchHike: Object-Oriented Social Networking (Poster)

By: 

Yu-Wei Fu, Savannah College of Art and Design.

Poster featuring GoHitchhike, an object-centered social networking site that attempts to bridge the online and physical interactions.

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