Virtual Environments

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An Immersive Dynamic World

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By: 

Wobbe F. Koning, Monmouth University

In this assignment, orginally included in Faculty Submitted Student Work (FSSW) 2018, students create a 360 degree render from a virtual world they created using Autodesk Maya.

The first PDF contains the Assignment description as submitted to FSSW.

The second PDF contains instruction slides on 360 degree video, and other subjects pertaining to the assignment.

A video with the rendered worlds, created buy students in Spring 2018, in 360 degree VR can be veiwed here:

VR Quick Start Guide

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By: 

Wobbe F. Koning, Monmouth University

As faculty member teaching computer graphics and interactive techniques you may desire, or it may be required of you, to incorporate Virtual Reality (VR) into your curriculum. This page is intended to provide some pointers to get started. It is not comprehensive, a more complete curated list of VR resources is currently in preparation

the VR ride: a cross disciplinary assignment in computer graphics and interactivity

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By: 

Nick Jushchyshyn, Robert Lloyd, and Erik Sundquist, Drexel University.

The “VR Ride” assignment challenges students to create an interactive VR computer graphics experience integrated with a themed ride. The ride apparatus must fully support the users weight, utilize the user’s body motions as a primary input for computer interactivity, and provide haptic feedback relevant to the VR experience.

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