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This section contains a wealth of materials of value to Computer Graphics educators and professionals. Unlike CGEMS, some materials in this section are not peer reviewed.

Authors: Please read the policies and submit your resources


Latest Additions to cgSource


A Whirlwind Introduction to Computer Graphics

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By: 

Mike Bailey, Oregon State University.

Presented at SIGGRAPH 2020. Conference description: For a beginner, attending SIGGRAPH is a very intimidating experience. This Course is for beginners! The Course’s purpose is to give a base background in the concepts and terminology needed to get more out of the different opportunities during the conference.

Fundamentals Seminar

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By: 

Mike Bailey, Oregon State University
 

The essential introduction to computer graphics and the annual SIGGRAPH conference: planning your conference schedule, the graphics process, graphics hardware, modeling, rendering, animation, and how the technology is applied in the real world. The goal of the Fundamentals Seminar is to make SIGGRAPH more understandable and enjoyable, for everyone.

An introduction to physics-based animation

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By: 

Adam W. Bargteil, University of Maryland, Baltimore County, and Tamar Shinar, University of California, Riverside

This course introduces students and practitioners to fundamental concepts in physics-based animation, placing an emphasis on breadth of coverage and providing a foundation for pursuing more advanced topics and current research in the area.

Teaching Remotely with Immersive Technology

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By: 

Marla Schweppe, Rochester Institute of Technology

Some suggestions for teaching AR and VR online.

Build your own VR system: an introduction to VR displays and cameras for hobbyists and educators

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By: 

Gordon Wetzstein, Robert K Konrad, Nitish Padmanaban, and Hayato Ikoma, Stanford University

This comprehensive introduction to VR/AR technology teaches how to build a head-mounted display from scratch. Topics include the graphics pipeline, stereo rendering, lens distortion, head orientation tracking with inertial measurement units, positional tracking, spatial sound, and cinematic VR content creation.

An Immersive Dynamic World

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By: 

Wobbe F. Koning, Monmouth University

In this assignment, orginally included in Faculty Submitted Student Work (FSSW) 2018, students create a 360 degree render from a virtual world they created using Autodesk Maya.

The first PDF contains the Assignment description as submitted to FSSW.

The second PDF contains instruction slides on 360 degree video, and other subjects pertaining to the assignment.

A video with the rendered worlds, created buy students in Spring 2018, in 360 degree VR can be veiwed here:

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