This section contains a wealth of materials of value to Computer Graphics educators and professionals. Unlike CGEMS, which is currently on hiatus, some materials in this section are not peer reviewed.
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A Whirlwind Introduction to Computer Graphics (2023)
These are the notes from the introductory course at SIGGRAPH 2023 View Article
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Notes for a University Vulkan Course
Notes for a Vulkan class that has been taught since 2018 and has been offered it at SIGGRAPH several times. View Article
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Blender Notes
By: Mike Bailey, Oregon State University View Article
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“The Road to Vulkan” – Teaching Vulkan in Introductory Graphics Courses
By: Johannes Unterguggenberger, TU Wien View Article
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Physical Simulation Programming
By: Seth Holladay, Brigham Young University View Article
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A Whirlwind Introduction to Computer Graphics (2020)
By: Mike Bailey, Oregon State University. View Article
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An Introduction to Physics-Based Animation
By: Adam W. Bargteil, University of Maryland, Baltimore County, and Tamar Shinar, University of California, Riverside View Article
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Build your own VR system: an introduction to VR displays and cameras for hobbyists and educators
By: Gordon Wetzstein, Robert K Konrad, Nitish Padmanaban, and Hayato Ikoma, Stanford University. View Article
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The VR ride: a cross disciplinary assignment in computer graphics and interactivity
By: Nick Jushchyshyn, Robert Lloyd, and Erik Sundquist, Drexel University. View Article
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Image Ditching: Manipulating Images with Audio Effects
By: Erik Brunvand, School of Computing, University of Utah. View Article
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Creating a Modern Classic Visual Effect
By Ken Cameron, University of Bath View Article
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Academy Software Foundation
By: Wobbe F. Koning, ACM SIGGRAPH Education Committee View Article
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US 3D Animation School Survey
By Miho Aoki, University of Alaska Fairbanks, Fairbanks, AK, USA Wobbe F. Koning, Montclair State University, Montclair, NJ, USA View Article
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SIGGRAPH 2001 Emerging Technology Exhibit Movies
These movies were made by SIGGRAPH TV at SIGGRAPH 2001. View Article