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This section contains a wealth of materials of value to Computer Graphics educators and professionals. Unlike CGEMS, some materials in this section are not peer reviewed. However, all cgSource materials allow community commenting and rating (login with ACM Web account required)

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Latest Additions to cgSource


Survey of Computer Art Applications

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By: 

Charles Shami, Professor of Interactive Design and Game Development, Savannah College of Art and Design

This class is for students already well versed in the use of art and design computer applications. The basic components of digital design tools—vector, raster, modeling language and animation—are covered, culminating in the completion of a final project. Following an overview of HTML and Web page design, students create their own home pages.

High Dynamic Range Imaging

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By: 

Kirt Witte, Professor of Visual Effects, Savannah College of Art and Design.

High Dynamic Range Imaging (HDRi) emphasizes the integration of computer-generated objects or characters into real world video or film footage. High Dynamic Range Imaging seeks to develop and integrate photography, lighting, and rendering into various 3D and 2D software applications by utilizing digital images containing light information more accurately than traditional digital imaging means

Computer graphics concepts

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By: 

Rick Barry, Pratt Institute.

A collection of materials to teach basic computer graphics concepts

The Rules of Engagement

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By: 

Robert B Trempe Jr., Tyler School of Art Architecture Department, Temple University

 

An experimentation and investigation into the usage and exploitation of the representational qualities of NURBS surface geometry as method and logic for the design of architectural spaces.

Poster: Rules of Engagement

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By: 

Robert B Trempe Jr., Tyler School of Art Architecture Department, Temple University

Using the representational qualities of NURBS surfaces as logic and driver for architectural design.

Designing a Massively Multiplayer Online Game as a Testbed for Social and Behavioral Model Research

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By: 

Michael Zyda1, Peter Landwehr2, Marc Spraragen1, and Balakrishnan Ranganathan1

Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exciting opportunity for studying social and behavioral models. For that purpose we have developed Cosmopolis, an MMOG designed to appeal to a wide variety of player types, and containing several key research-oriented features.

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