3D Animation

Marvelous Designer Online Training - Creating Realistic 3D Dynamic Clothing

By: 

Camille Kleinman, Marvelous Designer Expert & Trainer.

Marvelous Designer Online Training Program for 3D Artists, Animators & Educators. 
Marvelous Designer is a cutting-edge garment design software that enables 3D and CG artists to easily and quickly create realistic looking and beautiful 3D virtual dynamic clothing, without needing to sculpt wrinkles and folds for hours.

US 3D Animation School Survey

By: 

Miho Aoki, University of Alaska Fairbanks, Fairbanks, AK, USA

In this document we present the results of a survey of faculty members teaching in programs where course in 3D Computer Graphics and Animation are offered in the United States. The survey consists of 30 questions and was conducted on-line through Surveymonkey.com. The survey was open from August 2010 through to January 2011.

An Immersive Dynamic World

By: 

Wobbe F. Koning, Monmouth University

In this assignment, orginally included in Faculty Submitted Student Work (FSSW) 2018, students create a 360 degree render from a virtual world they created using Autodesk Maya.

The first PDF contains the Assignment description as submitted to FSSW.

The second PDF contains instruction slides on 360 degree video, and other subjects pertaining to the assignment.

A video with the rendered worlds, created buy students in Spring 2018, in 360 degree VR can be veiwed here:

An introduction to physics-based animation

By: 

Adam W. Bargteil, University of Maryland, Baltimore County, and Tamar Shinar, University of California, Riverside

This course introduces students and practitioners to fundamental concepts in physics-based animation, placing an emphasis on breadth of coverage and providing a foundation for pursuing more advanced topics and current research in the area.

Fundamentals Seminar

By: 

Mike Bailey, Oregon State University
 

The essential introduction to computer graphics and the annual SIGGRAPH conference: planning your conference schedule, the graphics process, graphics hardware, modeling, rendering, animation, and how the technology is applied in the real world. The goal of the Fundamentals Seminar is to make SIGGRAPH more understandable and enjoyable, for everyone.

A Whirlwind Introduction to Computer Graphics (2020)

By: 

Mike Bailey, Oregon State University.

Presented at SIGGRAPH 2020. Conference description: For a beginner, attending SIGGRAPH is a very intimidating experience. This Course is for beginners! The Course’s purpose is to give a base background in the concepts and terminology needed to get more out of the different opportunities during the conference.

3D Computer Animation

By: 

Wobbe F. Koning, Monmouth University

This Curated List focusses on content creation for 3D Computer Animation. It is aimed at educators teaching students how to create animations, and does not address the computer science side of 3D Computer Animation.

You can find the list here: 3D Computer Animation

Physical Simulation Programming

By: 

Seth Holladay, Brigham Young University

This list is built to help those wanting to learn methods for programming simulation algorithms, leading into jobs or research areas making physical simulation tools.

Rigging for 3D Computer Animation

By: 

Johannes DeYoung, Carnegie Mellon University

The technical art of rigging for animation entails construction of puppetry armature to enable expressive movement and character performance.  Fundamental rigging concepts are transferable between methods of animation, whether 3D computer animation, 2D animation, stop-motion or cut-out animation.  The rigging system creates an articulable skeletal structure, enabling poseable controls to achieve effective movement and performance requirements for animation.  This list highlights a few available resources for rigging in 3D computer animation.

A Whirlwind Introduction to Computer Graphics (2023)

By: 

Mike Bailey, Oregon State University

These are the notes from the introductory course at SIGGRAPH 2023

Abvailable on-line at http://cs.oregonstate.edu/~mjb/whirlwind

Blender Notes

By: 

Mike Bailey, Oregon State University

These are notes for a 1-week high school "Blender Camp"

Available on-line at http://cs.oregonstate.edu/~mjb/blender