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Teaching resource outside of the ACM SIGGRAPH Education Committee Website, External link.

Build your own VR system: an introduction to VR displays and cameras for hobbyists and educators

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By: 

Gordon Wetzstein, Robert K Konrad, Nitish Padmanaban, and Hayato Ikoma, Stanford University

This comprehensive introduction to VR/AR technology teaches how to build a head-mounted display from scratch. Topics include the graphics pipeline, stereo rendering, lens distortion, head orientation tracking with inertial measurement units, positional tracking, spatial sound, and cinematic VR content creation.

VR Quick Start Guide

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By: 

Wobbe F. Koning, Monmouth University

As faculty member teaching computer graphics and interactive techniques you may desire, or it may be required of you, to incorporate Virtual Reality (VR) into your curriculum. This page is intended to provide some pointers to get started. It is not comprehensive, a more complete curated list of VR resources is currently in preparation

Academy Software Foundation

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By: 

Wobbe F. Koning, ACM SIGGRAPH Education Committee

ASWF provides a neutral forum for open source software developers in the motion picture and broader media industries to share resources and collaborate on technologies for image creation, visual effects, animation, and sound.

How To Debug GPU-Based Programs?

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By: 

Ying Zhu (PI) and G. Scott Owen (Co-PI), Computer Science Department, Georgia State University

This web site contains three comprehensive debugging guides for GPU based programming: OpenGL, WebGL, and OpenCL. The target audience is college students taking 3D graphics programming courses, game programming courses, or heterogeneous computing courses. Novice to intermediate level 3D graphics or GPGPU programmers can benefit from learning GPU debugging techniques. Instructors can use this web site to supplement their regular course materials.

URL: https://sites.google.com/site/debuggpuprograms/

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