Online Resource

cgSource Logo

cgSource content category


Teaching resource outside of the ACM SIGGRAPH Education Committee Website, External link.

Fundamentals Seminar

0
By: 

Mike Bailey, Oregon State University
 

The essential introduction to computer graphics and the annual SIGGRAPH conference: planning your conference schedule, the graphics process, graphics hardware, modeling, rendering, animation, and how the technology is applied in the real world. The goal of the Fundamentals Seminar is to make SIGGRAPH more understandable and enjoyable, for everyone.

An introduction to physics-based animation

0
By: 

Adam W. Bargteil, University of Maryland, Baltimore County, and Tamar Shinar, University of California, Riverside

This course introduces students and practitioners to fundamental concepts in physics-based animation, placing an emphasis on breadth of coverage and providing a foundation for pursuing more advanced topics and current research in the area.

Build your own VR system: an introduction to VR displays and cameras for hobbyists and educators

0
By: 

Gordon Wetzstein, Robert K Konrad, Nitish Padmanaban, and Hayato Ikoma, Stanford University

This comprehensive introduction to VR/AR technology teaches how to build a head-mounted display from scratch. Topics include the graphics pipeline, stereo rendering, lens distortion, head orientation tracking with inertial measurement units, positional tracking, spatial sound, and cinematic VR content creation.

VR Quick Start Guide

0
By: 

Wobbe F. Koning, Monmouth University

As faculty member teaching computer graphics and interactive techniques you may desire, or it may be required of you, to incorporate Virtual Reality (VR) into your curriculum. This page is intended to provide some pointers to get started. It is not comprehensive, a more complete curated list of VR resources is currently in preparation

Pages

Subscribe to RSS - Online Resource