Michael Zyda1, Peter Landwehr2, Marc Spraragen1, and Balakrishnan Ranganathan1
1University of Southern California, GamePipe Laboratory
2Carnegie Mellon University, CASOS Center
Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exciting opportunity for studying social and behavioral models. For that purpose we have developed Cosmopolis, an MMOG designed to appeal to a wide variety of player types, and containing several key research-oriented features.