Rigging for 3D Computer Animation

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By: 

Johannes DeYoung, Carnegie Mellon University

The technical art of rigging for animation entails construction of puppetry armature to enable expressive movement and character performance.  Fundamental rigging concepts are transferable between methods of animation, whether 3D computer animation, 2D animation, stop-motion or cut-out animation.  The rigging system creates an articulable skeletal structure, enabling poseable controls to achieve effective movement and performance requirements for animation.  This list highlights a few available resources for rigging in 3D computer animation. While this list includes some introductory resources, it is primarily intended for artists and technical directors with a moderate technical background.

You can find the list here: Rigging for 3D Computer Animation

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