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This section contains a wealth of materials of value to Computer Graphics educators and professionals. Unlike CGEMS, some materials in this section are not peer reviewed. However, all cgSource materials allow community commenting and rating (login with ACM Web account required)

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Latest Additions to cgSource


US 3D Animation School Survey

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By: 

Miho Aoki, University of Alaska Fairbanks, Fairbanks, AK, USA

Representative Image: 

In this document we present the results of a survey of faculty members teaching in programs where course in 3D Computer Graphics and Animation are offered in the United States. The survey consists of 30 questions and was conducted on-line through Surveymonkey.com. The survey was open from August 2010 through to January 2011.

Survey of Computer Art Applications

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By: 

Charles Shami, Professor of Interactive Design and Game Development, Savannah College of Art and Design

This class is for students already well versed in the use of art and design computer applications. The basic components of digital design tools—vector, raster, modeling language and animation—are covered, culminating in the completion of a final project. Following an overview of HTML and Web page design, students create their own home pages.

High Dynamic Range Imaging

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By: 

Kirt Witte, Professor of Visual Effects, Savannah College of Art and Design.

High Dynamic Range Imaging (HDRi) emphasizes the integration of computer-generated objects or characters into real world video or film footage. High Dynamic Range Imaging seeks to develop and integrate photography, lighting, and rendering into various 3D and 2D software applications by utilizing digital images containing light information more accurately than traditional digital imaging means

Computer graphics concepts

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By: 

Rick Barry, Pratt Institute.

A collection of materials to teach basic computer graphics concepts

The Rules of Engagement

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By: 

Robert B Trempe Jr., Tyler School of Art Architecture Department, Temple University

 

An experimentation and investigation into the usage and exploitation of the representational qualities of NURBS surface geometry as method and logic for the design of architectural spaces.

Poster: Rules of Engagement

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By: 

Robert B Trempe Jr., Tyler School of Art Architecture Department, Temple University

Using the representational qualities of NURBS surfaces as logic and driver for architectural design.

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