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How To Debug GPU-Based Programs?

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By: 

Ying Zhu (PI) and G. Scott Owen (Co-PI), Computer Science Department, Georgia State University

This web site contains three comprehensive debugging guides for GPU based programming: OpenGL, WebGL, and OpenCL. The target audience is college students taking 3D graphics programming courses, game programming courses, or heterogeneous computing courses. Novice to intermediate level 3D graphics or GPGPU programmers can benefit from learning GPU debugging techniques. Instructors can use this web site to supplement their regular course materials.

URL: https://sites.google.com/site/debuggpuprograms/

US 3D Animation School Survey

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By: 

Miho Aoki, University of Alaska Fairbanks, Fairbanks, AK, USA

In this document we present the results of a survey of faculty members teaching in programs where course in 3D Computer Graphics and Animation are offered in the United States. The survey consists of 30 questions and was conducted on-line through Surveymonkey.com. The survey was open from August 2010 through to January 2011.

Survey of Computer Art Applications

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By: 

Charles Shami, Professor of Interactive Design and Game Development, Savannah College of Art and Design

This class is for students already well versed in the use of art and design computer applications. The basic components of digital design tools—vector, raster, modeling language and animation—are covered, culminating in the completion of a final project. Following an overview of HTML and Web page design, students create their own home pages.

High Dynamic Range Imaging

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By: 

Kirt Witte, Professor of Visual Effects, Savannah College of Art and Design.

High Dynamic Range Imaging (HDRi) emphasizes the integration of computer-generated objects or characters into real world video or film footage. High Dynamic Range Imaging seeks to develop and integrate photography, lighting, and rendering into various 3D and 2D software applications by utilizing digital images containing light information more accurately than traditional digital imaging means

Computer graphics concepts

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By: 

Rick Barry, Pratt Institute.

A collection of materials to teach basic computer graphics concepts

The Rules of Engagement

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By: 

Robert B Trempe Jr., Tyler School of Art Architecture Department, Temple University

 

An experimentation and investigation into the usage and exploitation of the representational qualities of NURBS surface geometry as method and logic for the design of architectural spaces.

Poster: Rules of Engagement

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By: 

Robert B Trempe Jr., Tyler School of Art Architecture Department, Temple University

Using the representational qualities of NURBS surfaces as logic and driver for architectural design.

Designing a Massively Multiplayer Online Game as a Testbed for Social and Behavioral Model Research

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By: 

Michael Zyda1, Peter Landwehr2, Marc Spraragen1, and Balakrishnan Ranganathan1

Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exciting opportunity for studying social and behavioral models. For that purpose we have developed Cosmopolis, an MMOG designed to appeal to a wide variety of player types, and containing several key research-oriented features.

The Mirror of Transfiguration

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By: 

Mayuko Kanazawa, Masataka Imura, and Ichiroh Kanaya, Osaka University, Japan

The Mirror of Transfiguration is an interactive mediaart for showing native Canadians’ spiritual image to children.

GoHitchHike: Object-Oriented Social Networking Site

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By: 

Yu-Wei Fu, SCAD, Savannah, Georgia, USA

To Bridge Online and Physical Interactions

Thesis Submitted to the Faculty of the Interactive Design and Game Development Department in Partial Fulfillment of the Requirements for the Degree of Master of Fine Arts Savannah College of Art and Design