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SIGGRAPH Asia 2008: A Platform for CG Educators Sharing Ideas

by WebSysAdmin last modified 2009-01-09 21:41

ACM SIGGRAPH successfully kicked off its first SIGGRAPH Asia conference in Singapore during December 10th to 13th 2008. The official report showed that more than 3200 attended and 49 countries were involved in this creatively inspired conference. About 80 percent of the attendance came from Asia-Pacific countries, including Australia and New Zealand.

SIGGRAPH Asia 2008:  A Platform for CG Educators Sharing Ideas

Education Booth At SIGGRAPH Asia 2008

By Weihua Gao
ACM SIGGRAPH Education Committee Asian Representative
Communication University of China

On the exhibition floor, the SIGGRAPH village occupied a large area comprised of the ACM SIGGRAPH Executive Committee,the ACM SIGGRAPH Education Committee, the SIGGRAPH Asia 2009 Committee, etc. The ACM SIGGRAPH Education Committee presented its education-related activities and resources to the public, and also screened the SpaceTime 2008 student competition demo reel. Our educational online resources, such as CGEMS and cgSource, attracted much attention from the educators and researchers.

The Educators program chaired by Prof. Mark Chavez was a highlight of the Asia conference. The program included 9 forums with a total of 20 presentations, covering topics such as Methodologies in Learning, Methodologies in Teaching,Game Education, The Mindspace of Learning, Professional/Academic, and more. The ACM SIGGRAPH Education Committee’s Asian Representative Prof. Weihua Gao and Prof. Zhigeng Pan co-chaired the Game Education and Professional & Academic sessions. Speakers from around the world shared their creative ideas, achievements, and experiences in animation, multimedia, and game education. This facilitated a useful dialogue between the east and west.

Following the successful tradition of SIGGRAPH conferences, the Asia conference consisted of featured speakers, Courses, Papers, Educators program, Computer Animation Festival, Exhibitions, Art Gallery, Emerging Technology, and so forth. The wide diversity of programs served the needs of artists, researchers, developers, gaming experts, filmmakers, and academics in the rising Asian regions.

See images from SIGGRAPH Asia 2008


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