Open GL Materials
Materials from several Open GL session (OpenGL 4.3: Compute Shaders, GLSL Shaders Course and the BOF on Teaching OpenGL in a Post-Deprecation World) are available for download
New with OpenGL 4.3: Compute Shaders and Shader Storage Buffer Objects!
Here are some notes and sample code on the new OpenGL 4.3 Compute Shader
and the new Shader Storage Buffer Objects (which work really well together):
one slide per page
two slides per page
six slides per page
Here
is a full Visual Studio version of the Compute Shader particle system program.
(Note: you will need OpenGL 4.3 drivers to run this.)
GLSL Shaders Course
| Executables (3 MB) |
| Example Files (68 MB) |
| Course Notes (75 MB) |
What is glman?
glman is a program that helps you learn GLSL shaders by creating a main program and a user interface for you. It is very handy for use in a class, where rapid feedback on what different shader parameters do is padagogically a good thing.
Click here to get to the full glman web site.
Click here to see Oregon State University's shader course syllabus, assignments, etc.
Here is the PDF of the glman documentation
BOF on Teaching OpenGL in a Post-Deprecation World
One slide per page
Two slides per page
Six slides per page
VertexBufferObject C++ Class
vertexbufferobject.h
vertexbufferobject.cpp
GLSLProgram C++ Class
Vector manipulation C++ Class
Matrix manipulation C++ Class
Contact
To make comments or suggestions, or to get more information on any of this, contact:
Mike Bailey
Professor, Oregon State University Computer Science
2117 Kelley Engineering Center
Corvallis, OR USA 97331-5501
mjb [at] cs.oregonstate.edu
+1.541.737.2542

