SIGGRAPH conference

Education Activities at the annual SIGGRAPH conference

Why go to SIGGRAPH?

In 1998 movies were created explaining Why Educators Should Go to SIGGRAPH

Internetworked 3D Computer Graphics: Overcoming Bottlenecks and Supporting Collaboration

SIGGRAPH 99 Course 21
An introduction to networking concepts for using and developing interactive and collaborative Internet-based graphics applications.

Introduction to Programming with Java 3D

SIGGRAPH 99 Course 40
Java3D is a new cross-platform API for developing 3D graphics applications in Java. Its feature set is designed to enable quick development of complex 3D applications and, at the same time, enable fast and efficient implementation on a variety of platforms, from PCs to workstations.


S99 logo

Several members of the ACM SIGGRAPH Education Committee took pictures during the SIGGRAPH 99 Conference. The majority of these images document educational events and conference activities of the ACM SIGGRAPH Education Committee.

The images, archived on the old education site, can be found here

A Basic Guide to Global Illumination

SIGGRAPH 98 Course 5
The goal of global illumination methods is to simulate the path of light in an environment through the image plane in order to compute realistic images. In this course, comparison of physical experiments provided insight into the basic methods.

Introduction to VRML 97

SIGGRAPH 98 Course 18
VRML (the Virtual Reality Modeling Language) technology has broad applicability, including Web-based entertainment, distributed visualization, 3D user interfaces to remote Web resources, 3D collaborative environments, interactive simulations for education, virtual museums, and virtual retail spaces.


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