SIGGRAPH conference

Education Activities at the annual SIGGRAPH conference


Why go to SIGGRAPH?

In 1998 movies were created explaining Why Educators Should Go to SIGGRAPH


Introduction to Programming with Java 3D

SIGGRAPH 99 Course 40
Java3D is a new cross-platform API for developing 3D graphics applications in Java. Its feature set is designed to enable quick development of complex 3D applications and, at the same time, enable fast and efficient implementation on a variety of platforms, from PCs to workstations.

SIGGRAPH 99 Live!

S99 logo

Several members of the ACM SIGGRAPH Education Committee took pictures during the SIGGRAPH 99 Conference. The majority of these images document educational events and conference activities of the ACM SIGGRAPH Education Committee.

The images, archived on the old education site, can be found here

A Basic Guide to Global Illumination

SIGGRAPH 98 Course 5
The goal of global illumination methods is to simulate the path of light in an environment through the image plane in order to compute realistic images. In this course, comparison of physical experiments provided insight into the basic methods.

Introduction to VRML 97

SIGGRAPH 98 Course 18
VRML (the Virtual Reality Modeling Language) technology has broad applicability, including Web-based entertainment, distributed visualization, 3D user interfaces to remote Web resources, 3D collaborative environments, interactive simulations for education, virtual museums, and virtual retail spaces.

Art for Computer Graphicists

SIGGRAPH 98 Course 30
Creating effective and memorable images is an important part of communication. Computer graphics can help in that process. But the principles that underlie creation of great visuals don't change when applied to the computer. Composition, color theory, layout, and social and historical context are just some of the ideas that an artist brings to a piece to create clear, powerful messages.

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