Submitted by wobbe on Fri, 08/13/1999 - 00:00
Submitted by wobbe on Fri, 07/24/1998 - 00:00
SIGGRAPH 98 Course 5
The goal of global illumination methods is to simulate the path of light in an environment through the image plane in order to compute realistic images. In this course, comparison of physical experiments provided insight into the basic methods.
Submitted by wobbe on Fri, 07/24/1998 - 00:00
SIGGRAPH 98 Course 18
VRML (the Virtual Reality Modeling Language) technology has broad applicability, including Web-based entertainment, distributed visualization, 3D user interfaces to remote Web resources, 3D collaborative environments, interactive simulations for education, virtual museums, and virtual retail spaces.
Submitted by wobbe on Fri, 07/24/1998 - 00:00
SIGGRAPH 98 Course 30
Creating effective and memorable images is an important part of communication. Computer graphics can help in that process. But the principles that underlie creation of great visuals don't change when applied to the computer. Composition, color theory, layout, and social and historical context are just some of the ideas that an artist brings to a piece to create clear, powerful messages.
Submitted by wobbe on Fri, 08/09/1996 - 00:00
Focusing on the Physical and Natural Sciences
SIGGRAPH 96 Course 16
This course demonstrates the application of visualization tools and interactive techniques for examination and interpretation of scientific datasets. Highly illustrative atmospheric, oceanographic, and geographic examples are demonstrated in real time.
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