CGEMS: Computer Graphics Education Materials
Built by and for the computer graphics educational community, CGEMS — Computer Graphics Education Materials Source — is a respected peer-viewed resource meant to spread educational excellence in CG-related fields.
This journal-like online repository provides a means for educators’ work to be appraised and disseminated to other members of the worldwide CG community. Its technical platform was presented at SIGGRAPH 2004. In the following, we present experiences made with the first CGEMS submissions and results of a community survey taken at SIGGRAPH 2005. The working group currently removes stated barriers for participation, creates author guidelines and submission examples, and investigates new ways for adding value and support to CG education.
CGEMS Working Group Leaders:
Frank Hanisch (hanisch_at_gris.uni-tuebingen.de)
Joaquim Jorge (jaj_at_immi.inesc-id.pt)
CGEMS supports the CG community in collecting and sharing educational values. This report examines the current state of the project and its developing and dissemination activities – but most importantly it describes how and why educators should submit materials.
What is CGEMS
CGEMS is an emerging online refereed repository for curricular materials related to Computer Graphics, Digital Arts and Media. It addresses the needs of teachers and practitioners in a mature, yet still evolving and reinventing field — namely to keep abreast of progress with quality, state of-the-art curricular resources in a timely manner.
The SIGGRAPH Education Committee and the Eurographics Education Board have sanctioned the CGEMS project in order to support teachers in their main activities. The platform supports submitting, reviewing and archiving curricular resources, by the community, from the community, to the community.
Community Building
The project represents the latest approach in building the worldwide CG education community. The working group uses it as springboard to further investigate ways to define and encourage interaction in the community across the diverse disciplines. Activities range from creating collaboration technology to developing methods that actually spur collaboration and foster creativity to creating opportunities of making rich connections that further the field.
Educators in the graphics field first assembled in the 80’s in a series of SIGGRAPH workshops and activities related to CG education. During the Eurographics/SIGGRAPH Workshop on Graphics and Visualization in Education (GVE’99) held in Coimbra, participants expressed the need for exchanging and archiving their educational work [GVE’99]. Three years later, attendees at the CGE’02 workshop in Bristol began working out the CGEMS concept, which finally led to a journal-like online system.
The system was refined during subsequent SIGGRAPH working group meetings and the CGE’04 workshop in Hangzhou and came on stream after SIGGRAPH 2004. Since then, many community members have expressed their anticipation for such a material repository and wanted to volunteer as a CGEMS contributor or reviewer. But for now, only a few materials were submitted. Undeniably, something else is missing to bring more people together besides the pure peer-reviewing mechanism. To understand exactly the reasons for this and assure that we are providing the supporting tools that the community needs, we executed a survey after SIGGRAPH 2005.
The Survey
The user survey took place after having
gathered operational experiences with the
first CGEMS submissions.
Why Submit?
We encourage members of the CG community to publish course innovations in the CGEMS.
CGEMS Best Classroom Materials 2007
These CGEMS materials were awarded at SIGGRAPH 2007 as part of the Education Forum

