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Career Related Materials

by WebSysAdmin last modified 2013-01-09 13:43

Materials to help further a career in computer graphics



CGI Training for the Entertainment Film Industry

by Jacquelyn Ford Morie (Blue Sky|VIFX now at Rhythm and Hues)
As the digital film industry matures, the education needed to become part of it also evolves and shifts. We must therefore rethink how we educate future digital entertainment workers.
Reprinted from IEEE COMPUTER GRAPHICS AND APPLICATIONS 0272-1716/98/$10.00 © 1998 IEEE Vol. 18, No. 1: JANUARY/FEBRUARY 1998, pp. 30-37


The Demo Reel from Hell

This is an example reel put together by a visual effects supervisor who works in the digital film industry in Los Angeles. He has reviewed thousands of reels over the years and has put this reel together as an example of what students should not do on their reels if they hope to get a job in this industry. These examples are based on what is often seen in the reels of aspiring applicants. If you see yours in here, you may want to take heed.


SIGGRAPH Five-Minute Career Mentor

John M. Fujii - SIGGRAPH 96 Conference Chair:
"This document is a snapshot of experiences that I have shared with our SIGGRAPH community over the years. It can help orient new career seekers to the possibilities in the rapidly expanding fields of computer graphics applications and education. "


ACM SIGGRAPH Career Handbook

The Career Handbook was published in 1991, and contains some dated material (e.g., much of the company information is probably out of date). However, we would like to make other material in this Handbook available to you. Thus, Stephan Keith has graciously converted the Handbook to a .pdf file and this can be viewed with Adobe Acrobat Reader. This is a large document (246 pages) so be patient.

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