You are here: Home Resources cgSource Instructional Materials Archives SIGGRAPH Conference Courses Introduction to VRML 97
Document Actions

Introduction to VRML 97

by WebSysAdmin last modified 2013-01-09 13:22

SIGGRAPH 98 Course 18

Dave Nadeau(Organizer), John Moreland, and Michael Heck


Original Course Description:

VRML (the Virtual Reality Modeling Language) technology has broad applicability, including Web-based entertainment, distributed visualization, 3D user interfaces to remote Web resources, 3D collaborative environments, interactive simulations for education, virtual museums, and virtual retail spaces. VRML is a key multi-platform technology shaping the future of the Web. Participants learned how to use VRML to author their own 3D virtual worlds on the World Wide Web. They learned the syntax of VRML, typical usage patterns, how to avoid common mistakes, animation and scene design techniques, and tricks for increasing performance and realism.


Basic understanding of computers and algebra, and a beginning-level understanding of 3D graphics concepts, such as that provided in Introduction to Computer Graphics (Course 12). Familiarity with computer programming helpful, but not required.

Topics Covered

Syntax for building shape geometry and controlling shape coloration, texturing, shading, grouping, and animation; specification of preferred viewpoints, lighting, sounds, backgrounds, and fog; animation programming with Java and JavaScript; optimization techniques.

Powered by Plone CMS, the Open Source Content Management System

This site conforms to the following standards: