In 2007, The ACM SIGGRAPH Education Committee conducted a survey determining the needs of educators who have developed, or are in the process of developing, a video game component for their schools. Your input helped us in determining future content and exploration of this exciting form of media.
The IGDA Academic Summit, Held during the 2002 Game Developers’ Conference, provided a forum for
participants to examine the relationship between academia and the game
development industry, and to discuss how to make this relationship more
beneficial for both groups.