This section contains archived materials. The material posted here is no longer being maintained.

Art for Computer Graphicists

SIGGRAPH 98 Course 30
Creating effective and memorable images is an important part of communication. Computer graphics can help in that process. But the principles that underlie creation of great visuals don't change when applied to the computer. Composition, color theory, layout, and social and historical context are just some of the ideas that an artist brings to a piece to create clear, powerful messages.

CGI Training for the Entertainment Film Industry

by Jacquelyn Ford Morie (Blue Sky|VIFX now at Rhythm and Hues)
As the digital film industry matures, the education needed to become part of it also evolves and shifts. We must therefore rethink how we educate future digital entertainment workers.

Reprinted from IEEE COMPUTER GRAPHICS AND APPLICATIONS 0272-1716/98/$10.00 © 1998 IEEE Vol. 18, No. 1: JANUARY/FEBRUARY 1998, pp. 30-37

The Demo Reel from Hell

This is an example reel put together by a visual effects supervisor who works in the digital film industry in Los Angeles.

Design for WWW Documents

Bonnie Mitchell, Syracuse University - 1996

This resources has been archived and can still be accessed here


Undergraduate Faculty Enhancement Workshop in Scientific Visualization

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Sponsored by the ACM SIGGRAPH Education Committee, the National Science Foundation (DUE-9554692), and Georgia State University

This is a one-week workshop for faculty at undergraduate institutions who want to learn about the new field of Scientific Visualization. The workshop is oriented towards those faculty who want to teach Scientific Visualization as either a complete course or as a module in another course, e.g. computer graphics.


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