Computer Graphics Programs

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Academy Software Foundation

By: 

Wobbe F. Koning, ACM SIGGRAPH Education Committee

ASWF provides a neutral forum for open source software developers in the motion picture and broader media industries to share resources and collaborate on technologies for image creation, visual effects, animation, and sound.

How To Debug GPU-Based Programs?

By: 

Ying Zhu (PI) and G. Scott Owen (Co-PI), Computer Science Department, Georgia State University

This web site contains three comprehensive debugging guides for GPU based programming: OpenGL, WebGL, and OpenCL. The target audience is college students taking 3D graphics programming courses, game programming courses, or heterogeneous computing courses. Novice to intermediate level 3D graphics or GPGPU programmers can benefit from learning GPU debugging techniques. Instructors can use this web site to supplement their regular course materials.

URL: https://sites.google.com/site/debuggpuprograms/

Survey of Computer Art Applications

By: 

Charles Shami, Professor of Interactive Design and Game Development, Savannah College of Art and Design

This class is for students already well versed in the use of art and design computer applications. The basic components of digital design tools—vector, raster, modeling language and animation—are covered, culminating in the completion of a final project. Following an overview of HTML and Web page design, students create their own home pages.

High Dynamic Range Imaging

By: 

Kirt Witte, Professor of Visual Effects, Savannah College of Art and Design.

High Dynamic Range Imaging (HDRi) emphasizes the integration of computer-generated objects or characters into real world video or film footage. High Dynamic Range Imaging seeks to develop and integrate photography, lighting, and rendering into various 3D and 2D software applications by utilizing digital images containing light information more accurately than traditional digital imaging means

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