3D Modelling

Poster: Rules of Engagement

By: 

Robert B Trempe Jr., Tyler School of Art Architecture Department, Temple University

Using the representational qualities of NURBS surfaces as logic and driver for architectural design.

The Rules of Engagement

By: 

Robert B Trempe Jr., Tyler School of Art Architecture Department, Temple University

 

An experimentation and investigation into the usage and exploitation of the representational qualities of NURBS surface geometry as method and logic for the design of architectural spaces.

Marvelous Designer Online Training - Creating Realistic 3D Dynamic Clothing

By: 

Camille Kleinman, Marvelous Designer Expert & Trainer.

Marvelous Designer Online Training Program for 3D Artists, Animators & Educators. 
Marvelous Designer is a cutting-edge garment design software that enables 3D and CG artists to easily and quickly create realistic looking and beautiful 3D virtual dynamic clothing, without needing to sculpt wrinkles and folds for hours.

Dynamic 3D Clothing Workshops

By: 

Camille Kleinman, Marvelous Designer Expert & Trainer, Provided at https://CGElves.com<

The CGElves Marvelous Designer online workshops teach CG artists how to create a variety of digital 3D dynamic clothes.

Students will learn all about the art of creating 3D digital clothing in Marvelous Designer cloth simulation software.
 
Topics covered are how to make and simulate many different kinds of 3D shirts, sleeves, jackets, coats, hoods, hats, capes, cloaks, pants, skirts, dresses and military clothes.  

An Immersive Dynamic World

By: 

Wobbe F. Koning, Monmouth University

In this assignment, orginally included in Faculty Submitted Student Work (FSSW) 2018, students create a 360 degree render from a virtual world they created using Autodesk Maya.

The first PDF contains the Assignment description as submitted to FSSW.

The second PDF contains instruction slides on 360 degree video, and other subjects pertaining to the assignment.

A video with the rendered worlds, created buy students in Spring 2018, in 360 degree VR can be veiwed here:

Fundamentals Seminar

By: 

Mike Bailey, Oregon State University
 

The essential introduction to computer graphics and the annual SIGGRAPH conference: planning your conference schedule, the graphics process, graphics hardware, modeling, rendering, animation, and how the technology is applied in the real world. The goal of the Fundamentals Seminar is to make SIGGRAPH more understandable and enjoyable, for everyone.

A Whirlwind Introduction to Computer Graphics (2020)

By: 

Mike Bailey, Oregon State University.

Presented at SIGGRAPH 2020. Conference description: For a beginner, attending SIGGRAPH is a very intimidating experience. This Course is for beginners! The Course’s purpose is to give a base background in the concepts and terminology needed to get more out of the different opportunities during the conference.

3D Computer Animation

By: 

Wobbe F. Koning, Monmouth University

This Curated List focusses on content creation for 3D Computer Animation. It is aimed at educators teaching students how to create animations, and does not address the computer science side of 3D Computer Animation.

You can find the list here: 3D Computer Animation

A Whirlwind Introduction to Computer Graphics (2023)

By: 

Mike Bailey, Oregon State University

These are the notes from the introductory course at SIGGRAPH 2023

Abvailable on-line at http://cs.oregonstate.edu/~mjb/whirlwind

Blender Notes

By: 

Mike Bailey, Oregon State University

These are notes for a 1-week high school "Blender Camp"

Available on-line at http://cs.oregonstate.edu/~mjb/blender