In this assignment, orginally included in Faculty Submitted Student Work (FSSW) 2018, students create a 360 degree render from a virtual world they created using Autodesk Maya.
The first PDF contains the Assignment description as submitted to FSSW.
The second PDF contains instruction slides on 360 degree video, and other subjects pertaining to the assignment.
A video with the rendered worlds, created buy students in Spring 2018, in 360 degree VR can be veiwed here:
To support filmmakers, effects teams must understand both how visual effects have been created in the past and how to develop software to deliver them in the modern context. This assignment asks students to work in small groups to replicate a classic visual effect that was originally created in camera.
Nick Jushchyshyn, Robert Lloyd, and Erik Sundquist, Drexel University.
The “VR Ride” assignment challenges students to create an interactive VR computer graphics experience integrated with a themed ride. The ride apparatus must fully support the users weight, utilize the user’s body motions as a primary input for computer interactivity, and provide haptic feedback relevant to the VR experience.
Erik Brunvand, School of Computing, University of Utah
Image glitching and data-bending are used to introduce image formats, data manipulation, and data visualization to beginning CS students and non-major students taking computing courses with no coding required.