The essential introduction to computer graphics and the annual SIGGRAPH conference: planning your conference schedule, the graphics process, graphics hardware, modeling, rendering, animation, and how the technology is applied in the real world. The goal of the Fundamentals Seminar is to make SIGGRAPH more understandable and enjoyable, for everyone.
Adam W. Bargteil, University of Maryland, Baltimore County, and Tamar Shinar, University of California, Riverside
This course introduces students and practitioners to fundamental concepts in physics-based animation, placing an emphasis on breadth of coverage and providing a foundation for pursuing more advanced topics and current research in the area.
Gordon Wetzstein, Robert K Konrad, Nitish Padmanaban, and Hayato Ikoma, Stanford University
This comprehensive introduction to VR/AR technology teaches how to build a head-mounted display from scratch. Topics include the graphics pipeline, stereo rendering, lens distortion, head orientation tracking with inertial measurement units, positional tracking, spatial sound, and cinematic VR content creation.
As faculty member teaching computer graphics and interactive techniques you may desire, or it may be required of you, to incorporate Virtual Reality (VR) into your curriculum. This page is intended to provide some pointers to get started. It is not comprehensive, a more complete curated list of VR resources is currently in preparation