Graphics Programming

"The Road to Vulkan" - Teaching Vulkan in Introductory Graphics Courses

By: 

Johannes Unterguggenberger, TU Wien

In our paper "Vulkan all the way: Transitioning to a modern low-level graphics API in academia" [1], we describe how we transitioned an introductory graphics course associated with a visual computing curriculum from OpenGL to Vulkan. This entry provides the link to the framework that we have used [2], which can conveniently be set up using a GitHub starter template [3]. The attached file contains the tasks descriptions for the first steps to be taken by a student in Vulkan territory and consitutes the scope of Assignment 1 as described in our paper [1].

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