Johannes DeYoung, Carnegie Mellon University
The technical art of rigging for animation entails construction of puppetry armature to enable expressive movement and character performance. Fundamental rigging concepts are transferable between methods of animation, whether 3D computer animation, 2D animation, stop-motion or cut-out animation. The rigging system creates an articulable skeletal structure, enabling poseable controls to achieve effective movement and performance requirements for animation. This list highlights a few available resources for rigging in 3D computer animation. While this list includes some introductory resources, it is primarily intended for artists and technical directors with a moderate technical background.
You can find the list here: Rigging for 3D Computer Animation
The resources listed in the curated lists provide information of value to educators who are exploring a topic, or have to teach a class in a subject, that is on the edge or even outside their expertise. Each list is compiled by an educator who is an expert in the field, and is responsible for its contents.