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This section contains a wealth of materials of value to Computer Graphics educators and professionals. Unlike CGEMS, some materials in this section are not peer reviewed.

Authors: Please read the policies and submit your resources


Latest Additions to cgSource


Computer graphics concepts

By: 

Rick Barry, Pratt Institute.

A collection of materials to teach basic computer graphics concepts

The Rules of Engagement

By: 

Robert B Trempe Jr., Tyler School of Art Architecture Department, Temple University

 

An experimentation and investigation into the usage and exploitation of the representational qualities of NURBS surface geometry as method and logic for the design of architectural spaces.

Poster: Rules of Engagement

By: 

Robert B Trempe Jr., Tyler School of Art Architecture Department, Temple University

Using the representational qualities of NURBS surfaces as logic and driver for architectural design.

Designing a Massively Multiplayer Online Game as a Testbed for Social and Behavioral Model Research

By: 

Michael Zyda1, Peter Landwehr2, Marc Spraragen1, and Balakrishnan Ranganathan1

Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exciting opportunity for studying social and behavioral models. For that purpose we have developed Cosmopolis, an MMOG designed to appeal to a wide variety of player types, and containing several key research-oriented features.

The Mirror of Transfiguration

By: 

Mayuko Kanazawa, Masataka Imura, and Ichiroh Kanaya, Osaka University, Japan

The Mirror of Transfiguration is an interactive mediaart for showing native Canadians’ spiritual image to children.

GoHitchHike: Object-Oriented Social Networking Site

By: 

Yu-Wei Fu, SCAD, Savannah, Georgia, USA

To Bridge Online and Physical Interactions

Thesis Submitted to the Faculty of the Interactive Design and Game Development Department in Partial Fulfillment of the Requirements for the Degree of Master of Fine Arts Savannah College of Art and Design

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