This section contains a wealth of materials of value to Computer Graphics educators and professionals. Unlike CGEMS, some materials in this section are not peer reviewed.
Michael Zyda1, Peter Landwehr2, Marc Spraragen1, and Balakrishnan Ranganathan1
Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exciting opportunity for studying social and behavioral models. For that purpose we have developed Cosmopolis, an MMOG designed to appeal to a wide variety of player types, and containing several key research-oriented features.
Thesis Submitted to the Faculty of the Interactive Design and Game Development Department in Partial Fulfillment of the Requirements for the Degree of Master of Fine Arts Savannah College of Art and Design
Ahmad Hoirul Basori, Universiti Teknologi Malaysia
Paper Abstract on Interactive ways to interact with realistic avatar and perceive the avatar emotional response through 5DT glove and haptic tactile devices.