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This section contains a wealth of materials of value to Computer Graphics educators and professionals. Unlike CGEMS, some materials in this section are not peer reviewed.

Authors: Please read the policies and submit your resources


Latest Additions to cgSource


Designing a Massively Multiplayer Online Game as a Testbed for Social and Behavioral Model Research

By: 

Michael Zyda1, Peter Landwehr2, Marc Spraragen1, and Balakrishnan Ranganathan1

Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exciting opportunity for studying social and behavioral models. For that purpose we have developed Cosmopolis, an MMOG designed to appeal to a wide variety of player types, and containing several key research-oriented features.

The Mirror of Transfiguration

By: 

Mayuko Kanazawa, Masataka Imura, and Ichiroh Kanaya, Osaka University, Japan

The Mirror of Transfiguration is an interactive mediaart for showing native Canadians’ spiritual image to children.

GoHitchHike: Object-Oriented Social Networking Site

By: 

Yu-Wei Fu, SCAD, Savannah, Georgia, USA

To Bridge Online and Physical Interactions

Thesis Submitted to the Faculty of the Interactive Design and Game Development Department in Partial Fulfillment of the Requirements for the Degree of Master of Fine Arts Savannah College of Art and Design

GoHitchHike: Object-Oriented Social Networking (Poster)

By: 

Yu-Wei Fu, Savannah College of Art and Design.

Poster featuring GoHitchhike, an object-centered social networking site that attempts to bridge the online and physical interactions.

Creating and Interacting with Realistic Avatar based on Data Glove and Haptic Tactile

By: 

Ahmad Hoirul Basori, Universiti Teknologi Malaysia

Paper Abstract on Interactive ways to interact with realistic avatar and perceive the avatar emotional response through 5DT glove and haptic tactile devices.

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