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Development of a Quantitative Style Model for 3D Character Motion


  • William J. Joel (Project leader)
  • Jörn Loviscach
  • Jorge Dorribo Camba
  • Mark Chavez
  • Ron Coleman
  • Zhigeng Pan


In order to better understand, and to simulate, 3D character motion, this project will attempt to create a style model that will quantitatively represent a character's motion. Initially, this will be limited to walk and run cycles. Such a model could be used in various ways, such as first-person games, 3D cartoon character animation, etc. Each character should have a unique set of parameters for said model. Data for the model can be extracted, via motion capture, from live action video, cartoon animations, or synthetically