Open GL Materials

Open GL logo

Materials from several Open GL session are available for download

(OpenGL 4.3: Compute Shaders, GLSL Shaders Course and the BOF on Teaching OpenGL in a Post-Deprecation World)


New with OpenGL 4.3: Compute Shaders and Shader Storage Buffer Objects!

Here are some notes and sample code on the new OpenGL 4.3 Compute Shader and the new Shader Storage Buffer Objects (which work really well together):
one slide per page
two slides per page
six slides per page

Here is a full Visual Studio version of the Compute Shader particle system program.
(Note: you will need OpenGL 4.3 drivers to run this.)


GLSL Shaders Course

Executables (3 MB)
Example Files (68 MB)
Course Notes (75 MB)

What is glman?

glman is a program that helps you learn GLSL shaders by creating a main program and a user interface for you. It is very handy for use in a class, where rapid feedback on what different shader parameters do is padagogically a good thing.

Click here to get to the full glman web site.

Click here to see Oregon State University's shader course syllabus, assignments, etc.

Here is the PDF of the glman documentation

 


BOF on Teaching OpenGL in a Post-Deprecation World

One slide per page
Two slides per page
Six slides per page

 

VertexBufferObject C++ Class

vertexbufferobject.h
vertexbufferobject.cpp

 

GLSLProgram C++ Class

glslprogram.h
glslprogram.cpp

 

Vector manipulation C++ Class

vec3.h
vec3.cpp

 

Matrix manipulation C++ Class

matrix4.h
matrix4.cpp

 


 

Contact

To make comments or suggestions, or to get more information on any of this, contact:
Mike Bailey
Professor, Oregon State University Computer Science
2117 Kelley Engineering Center
Corvallis, OR USA 97331-5501
mjb [at] cs.oregonstate.edu
+1.541.737.2542