SIGGRAPH conference

Education Activities at the annual SIGGRAPH conference


Why go to SIGGRAPH?

In 1998 movies were created explaining Why Educators Should Go to SIGGRAPH


Introduction to VRML 97

SIGGRAPH 98 Course 18
VRML (the Virtual Reality Modeling Language) technology has broad applicability, including Web-based entertainment, distributed visualization, 3D user interfaces to remote Web resources, 3D collaborative environments, interactive simulations for education, virtual museums, and virtual retail spaces.

Art for Computer Graphicists

SIGGRAPH 98 Course 30
Creating effective and memorable images is an important part of communication. Computer graphics can help in that process. But the principles that underlie creation of great visuals don't change when applied to the computer. Composition, color theory, layout, and social and historical context are just some of the ideas that an artist brings to a piece to create clear, powerful messages.

Visualizing Scientific Data and Information

Focusing on the Physical and Natural Sciences
SIGGRAPH 96 Course 16
This course demonstrates the application of visualization tools and interactive techniques for examination and interpretation of scientific datasets. Highly illustrative atmospheric, oceanographic, and geographic examples are demonstrated in real time.

Pixel Cinematography

SIGGRAPH 96 Course 30
Pixel Cinematography
Lighting Approach for Computer Graphics

SIGGRAPH96 Educators Program Report

S96 logo

by Rosalee Wolfe

The Conference Educators Program (CEP) continues to grow and thrive in the second year of its reincarnation. We received twice the number of submissions this year and as a result we have an exciting program covering disciplines ranging from design and architecture to mathematics and biology which are organized into parallel K-12 university tracks. For a copy of the program, see

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