EDXR 2019 is a meeting/workshop on Education and Extended Reality. XR technology, including Virtual Reality, Augmented Reality and Mixed Reality, have had remarkable advancement. EDXR 2019 addresses current topics in teaching XR application and content development, including how educators are approaching XR development, best practices, guiding student XR projects, XR curriculum and class development, actual techniques, and the future direction of this field. The meeting features a talk by the pioneer of this field, Dr. Jacki Morie, discussions and hands-on workshop on VR techniques.
This workshop will walk you through steps to develop VR projects in the renowned game engine, Unity. Participants will learn how to build VR scenes in Unity and test with Oculus devices. Prerequisite: Basic scripting/programming knowledge and a laptop computer with Unity installed and running (free download from Unity website).
Students are welcome to participate in the EDXR program.
This workshop and meeting are supported by the ACM SIGGRAPH Education Committee, Griffith University and ACM SIGGRAPH VRCAI conference.
Workshop Location: Griffith Film School, Griffith University, Brisbane, QL
Thursday, 14 November 2019
(Join first day of VRCAI 2019: Expose to VR research from both academic & industry views)
12.30 Registration begins
6.00 - 10.00: Greeting meeting, Weta workshop + VRCAI banquet + VRCAI Keynotes
Friday, 15 November 2019 (tentative)
ED-XR Morning sessions:
ED-XR Afternoon Sessions:
Registration Fee: $80 USD
https://vrcai.siggraph.org/attendees/
ED-XR 2019 Workshop registration includes the sessions above and VRCAI sessions on 14th November, but it does not include VRCAI academic paper presentation sessions on the 15th and 16th November.
Dr. Jacki Morie
Senior Advisor at Prize Operations, Adjunct Professor in SmartLab at University College Dublin
Dr. Jacki Morie’s 30 years of researching & creating meaningful VR experiences combines multi-sensory, perceptual techniques for VR that predictably elicit emotional responses from participants. Her company All These Worlds, LLC is active in social VR, Mindfulness applications, storytelling, stress relief experiences, and immersive education and training . In 2016 she concluded a project for NASA called ANSIBLE, a full virtual world ecosystem designed to provide psychological benefits for future astronauts who will undertake extremely long isolated missions to Mars. ANSIBLE was tested in an analog facility called HISEAS in Hawaii, where a team of six scientists was sequestered for a full year to simulate the conditions of isolation on Mars, including long communications delays. She also investigates the use of personal avatars for how they affect our human selves. She invented a novel scent release device for VR called RemniScent, to aid in the evocative power of VR experiences. Education: MS & MFA (U Florida, 1980s); CIS PhD (SmartLab, UEL 2007).
Miho Aoki
University of Alaska Fairbanks
maoki3 [at] alaska.edu