Submitted by Richard Lewis on Thu, 03/30/2023 - 16:21
Sponsored by the ACM SIGGRAPH Education Committee.
We are interested in your project assignments (in original language) and the best examples of the work done by your students for that assignment.
Images, videos, and assignments to be displayed at the Education Committee booth during the 50th anniversary conference SIGGRAPH 2023 in Los Angeles. The materials will be archived on the education website after the conference.
Submitted by wobbe on Wed, 01/25/2023 - 13:24
You are invited to join us for the second ACM/SIGGRAPH Education Committee Symposium On Innovation, Research & Experiences in Education (SOIREE)!
Hosted by the ACM/SIGGRAPH Education Committee, this SOIREE offers a dynamic, conversational, and accessible venue for educators involved in Computer Graphics and Interactive Techniques to share and learn insights with their peers.
Registration for this entirely virtual symposium is free of charge.
Submitted by wobbe on Wed, 11/23/2022 - 13:38
Help us celebrate the 50th anniversary of SIGGRAPH.
The SpaceTime graphic design competition provides an excellent opportunity for students to exhibit their computer-based media creative work nationally and internationally.
Submitted by wobbe on Thu, 11/10/2022 - 11:19
The ACM SIGGRAPH Education Committee is seeking submissions for the Winter 2023 Symposium On Innovation, Research & Experiences in Education (SOIREE), to be held virtually through Zoom and YouTube on January 27, 2023.
The SOIREE is intended to provide a dynamic, conversational and accessible venue for educators involved in the committee's areas of interest to share and learn insights with their peers.
EXTENDED DEADLINE January 13, 2023
Submitted by wobbe on Fri, 09/02/2022 - 11:58
The SIGGRAPH Education Committee is excited to announce the expansion of their educator focused In Good Company offerings. In Good company began as an in-person event during the annual SIGGRAPH conference and featured speakers from various organizations giving presentations (not sales pitches) directed toward educators and included classroom use of specialized software, tips, tutorials, and use cases.
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