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 <title>ACM SIGGRAPH Education Committee - Simulation</title>
 <link>https://education.siggraph.org/cgSource/subject/simulation</link>
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 <title>Physical Simulation Programming</title>
 <link>https://education.siggraph.org/cgsource/lists/physical-simulation-programming</link>
 <description>&lt;div class=&quot;field field-name-field-by field-type-text-long field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;By:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Seth Holladay, Brigham Young University&lt;/p&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-cgsource-image field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;https://education.siggraph.org/sites/default/files/cgSourceImages/physicalSimulationProgramming_image.jpg&quot;&gt;&lt;img typeof=&quot;foaf:Image&quot; src=&quot;https://education.siggraph.org/sites/default/files/styles/cgsource/public/cgSourceImages/physicalSimulationProgramming_image.jpg?itok=ES2vYJMn&quot; width=&quot;300&quot; height=&quot;200&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot; property=&quot;content:encoded&quot;&gt;&lt;p&gt;This list is built to help those wanting to learn methods for programming simulation algorithms, leading into jobs or research areas making physical simulation tools.&lt;/p&gt;
&lt;p&gt;Many CG effects are created with the help of physically-based simulation programs. There are several simulation methods, depending on the type of effect desired. For example, fluid simulations and cloth simulations are important ones in Computer Graphics and good places to start for understanding how simulation algorithms and approaches work. &lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; white-space: pre-wrap;&quot;&gt;A knowledge of how to program these types of simulations provides a foundational understanding of how simulations work, allowing a student to adapt existing simulation tools or research deeper into improving simulation methods.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;You can find the list here:&lt;a href=&quot;https://education.siggraph.org/cgsource/lists/fx&quot;&gt; Physical Simulation Programming&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;About Curated Lists&lt;/h3&gt;
&lt;p&gt;The resources listed in the curated lists provide information of value to educators who are exploring a topic, or have to teach a class in a subject, that is on the edge or even outside their expertise. Each list is compiled by an educator who is an expert in the field, and is responsible for its contents.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/cgsource/lists/about&quot;&gt;More about Curated Lists.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-content-release field-type-list-text field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;Released under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-cgtype field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;h3 class=&quot;field-label&quot;&gt;Category: &lt;/h3&gt;&lt;ul class=&quot;links inline&quot;&gt;&lt;li class=&quot;taxonomy-term-reference-0&quot;&gt;&lt;a href=&quot;/cgsource/category/curated-list&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Curated List&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-cgtag field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;h3 class=&quot;field-label&quot;&gt;Subject / Topic: &lt;/h3&gt;&lt;ul class=&quot;links inline&quot;&gt;&lt;li class=&quot;taxonomy-term-reference-0&quot;&gt;&lt;a href=&quot;/cgsource/subject/3d-animation&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;3D Animation&lt;/a&gt;&lt;/li&gt;&lt;li class=&quot;taxonomy-term-reference-1&quot;&gt;&lt;a href=&quot;/cgsource/subject/animation-techniques&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Animation Techniques&lt;/a&gt;&lt;/li&gt;&lt;li class=&quot;taxonomy-term-reference-2&quot;&gt;&lt;a href=&quot;/cgSource/subject/fundamentals-physics&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Fundamentals: Physics&lt;/a&gt;&lt;/li&gt;&lt;li class=&quot;taxonomy-term-reference-3&quot;&gt;&lt;a href=&quot;/cgSource/subject/simulation&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Simulation&lt;/a&gt;&lt;/li&gt;&lt;li class=&quot;taxonomy-term-reference-4&quot;&gt;&lt;a href=&quot;/cgSource/subject/technology&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Technology&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</description>
 <pubDate>Fri, 06 Nov 2020 15:46:45 +0000</pubDate>
 <dc:creator>wobbe</dc:creator>
 <guid isPermaLink="false">372 at https://education.siggraph.org</guid>
 <comments>https://education.siggraph.org/cgsource/lists/physical-simulation-programming#comments</comments>
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 <title>An introduction to physics-based animation</title>
 <link>https://education.siggraph.org/cgsource/content/introduction-physics-based-animation</link>
 <description>&lt;div class=&quot;field field-name-field-by field-type-text-long field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;By:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Adam W. Bargteil, University of Maryland, Baltimore County, and Tamar Shinar, University of California, Riverside&lt;/p&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-cgsource-image field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;https://education.siggraph.org/sites/default/files/cgSourceImages/IntroPhysicsBasedAnimation.png&quot;&gt;&lt;img typeof=&quot;foaf:Image&quot; src=&quot;https://education.siggraph.org/sites/default/files/styles/cgsource/public/cgSourceImages/IntroPhysicsBasedAnimation.png?itok=qHLHT5dJ&quot; width=&quot;300&quot; height=&quot;200&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot; property=&quot;content:encoded&quot;&gt;&lt;p&gt;Physics-based animation has emerged as a core area of computer graphics finding widespread application in the film and video game industries as well as in areas such as virtual surgery, virtual reality, and training simulations. This course introduces students and practitioners to fundamental concepts in physics-based animation, placing an emphasis on breadth of coverage and providing a foundation for pursuing more advanced topics and current research in the area. The course focuses on imparting practical knowledge and intuitive understanding rather than providing detailed derivations of the underlying mathematics. The course is suitable for someone with no background in physics-based animation---the only prerequisites are basic calculus, linear algebra, and introductory physics.&lt;/p&gt;
&lt;p&gt;	We begin with a simple, and complete, example of a mass-spring system, introducing the principles behind physics-based animation: mathematical modeling and numerical integration. From there, we systematically present the mathematical models commonly used in physics-based animation beginning with Newton&#039;s laws of motion and conservation of mass, momentum, and energy. We then describe the underlying physical and mathematical models for animating rigid bodies, soft bodies, and fluids. Then we describe how these continuous models are discretized in space and time, covering Lagrangian and Eulerian formulations, spatial discretizations and interpolation, and explicit and implicit time integration. In the final section, we discuss commonly used constraint formulations and solution methods.&lt;/p&gt;
&lt;p&gt;This SIGGRAPH 2019 Course is available in several formats&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;SIGGRAPH University&lt;/strong&gt; YouTube Channel
&lt;ul&gt;
&lt;li&gt;Split screen Speaker + Slides: &lt;a href=&quot;https://www.youtube.com/watch?v=b_WJ-HwalwU&amp;amp;list=PLUPhVMQuDB_aWSKj7L_-3Ot_nxBze_YMy&quot; target=&quot;_blank&quot;&gt;https://www.youtube.com/watch?v=b_WJ-HwalwU&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Slides + Audio - Part 1: &lt;a href=&quot;https://www.youtube.com/watch?v=zjmiV1D_Kw8&amp;amp;list=PLUPhVMQuDB_aWSKj7L_-3Ot_nxBze_YMy&quot; target=&quot;_blank&quot;&gt;https://www.youtube.com/watch?v=zjmiV1D_Kw8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Slides + Audio - Part 2: &lt;a href=&quot;https://www.youtube.com/watch?v=IIxXUpGSizY&amp;amp;list=PLUPhVMQuDB_aWSKj7L_-3Ot_nxBze_YMy&quot; target=&quot;_blank&quot;&gt;https://www.youtube.com/watch?v=IIxXUpGSizY&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;ACM Digital Library&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://dl.acm.org/doi/10.1145/3305366.3328050&quot; target=&quot;_blank&quot;&gt;https://dl.acm.org/doi/10.1145/3305366.3328050&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-content-release field-type-list-text field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;Material posted in the ACM Digital Library, and may be under Copyright protection&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-cgtype field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;h3 class=&quot;field-label&quot;&gt;Category: &lt;/h3&gt;&lt;ul class=&quot;links inline&quot;&gt;&lt;li class=&quot;taxonomy-term-reference-0&quot;&gt;&lt;a href=&quot;/cgsource/category/online-resource&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Online Resource&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-cgtag field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;h3 class=&quot;field-label&quot;&gt;Subject / Topic: &lt;/h3&gt;&lt;ul class=&quot;links inline&quot;&gt;&lt;li class=&quot;taxonomy-term-reference-0&quot;&gt;&lt;a href=&quot;/cgsource/subject/3d-animation&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;3D Animation&lt;/a&gt;&lt;/li&gt;&lt;li class=&quot;taxonomy-term-reference-1&quot;&gt;&lt;a href=&quot;/cgsource/subject/animation-techniques&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Animation Techniques&lt;/a&gt;&lt;/li&gt;&lt;li class=&quot;taxonomy-term-reference-2&quot;&gt;&lt;a href=&quot;/cgSource/subject/fundamentals-physics&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Fundamentals: Physics&lt;/a&gt;&lt;/li&gt;&lt;li class=&quot;taxonomy-term-reference-3&quot;&gt;&lt;a href=&quot;/cgSource/subject/simulation&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Simulation&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-keywords field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;h3 class=&quot;field-label&quot;&gt;Keywords: &lt;/h3&gt;&lt;ul class=&quot;links inline&quot;&gt;&lt;li class=&quot;taxonomy-term-reference-0&quot;&gt;&lt;a href=&quot;/cgsource/keywords/siggraph-course&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;SIGGRAPH Course&lt;/a&gt;&lt;/li&gt;&lt;li class=&quot;taxonomy-term-reference-1&quot;&gt;&lt;a href=&quot;/cgsource/keywords/siggraph-university&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;SIGGRAPH University&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</description>
 <pubDate>Mon, 13 Jul 2020 17:01:45 +0000</pubDate>
 <dc:creator>wobbe</dc:creator>
 <guid isPermaLink="false">358 at https://education.siggraph.org</guid>
 <comments>https://education.siggraph.org/cgsource/content/introduction-physics-based-animation#comments</comments>
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 <title>Designing a Massively Multiplayer Online Game as a Testbed for Social and Behavioral Model Research</title>
 <link>https://education.siggraph.org/cgsource/content/mmog-as-testbed</link>
 <description>&lt;div class=&quot;field field-name-field-by field-type-text-long field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;By:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Michael Zyda&lt;sup&gt;1&lt;/sup&gt;, Peter Landwehr&lt;sup&gt;2&lt;/sup&gt;, Marc Spraragen&lt;sup&gt;1&lt;/sup&gt;, and Balakrishnan Ranganathan&lt;sup&gt;1&lt;/sup&gt;&lt;br /&gt;
&lt;sup&gt;1&lt;/sup&gt;University of Southern California, GamePipe Laboratory&lt;br /&gt;
&lt;sup&gt;2&lt;/sup&gt;Carnegie Mellon University, CASOS Center&lt;/p&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot; property=&quot;content:encoded&quot;&gt;&lt;p&gt;Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exciting opportunity for studying social and behavioral models. For that purpose we have developed Cosmopolis, an MMOG designed to appeal to a wide variety of player types, and containing several key research-oriented features.&lt;/p&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-cgfile1 field-type-file field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;table class=&quot;sticky-enabled&quot;&gt;
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&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-content-release field-type-list-text field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;Released under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-cgtype field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;h3 class=&quot;field-label&quot;&gt;Category: &lt;/h3&gt;&lt;ul class=&quot;links inline&quot;&gt;&lt;li class=&quot;taxonomy-term-reference-0&quot;&gt;&lt;a href=&quot;/cgsource/category/academic-papers&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Academic Papers&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-cgtag field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;h3 class=&quot;field-label&quot;&gt;Subject / Topic: &lt;/h3&gt;&lt;ul class=&quot;links inline&quot;&gt;&lt;li class=&quot;taxonomy-term-reference-0&quot;&gt;&lt;a href=&quot;/cgSource/subject/fundamentals-human-factors&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Fundamentals: Human Factors&lt;/a&gt;&lt;/li&gt;&lt;li class=&quot;taxonomy-term-reference-1&quot;&gt;&lt;a href=&quot;/cgSource/subject/interaction-techniques&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Interaction Techniques&lt;/a&gt;&lt;/li&gt;&lt;li class=&quot;taxonomy-term-reference-2&quot;&gt;&lt;a href=&quot;/cgSource/subject/simulation&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Simulation&lt;/a&gt;&lt;/li&gt;&lt;li class=&quot;taxonomy-term-reference-3&quot;&gt;&lt;a href=&quot;/cgSource/subject/technology&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Technology&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</description>
 <pubDate>Mon, 10 Sep 2012 02:04:09 +0000</pubDate>
 <dc:creator>Anonymous</dc:creator>
 <guid isPermaLink="false">94 at https://education.siggraph.org</guid>
 <comments>https://education.siggraph.org/cgsource/content/mmog-as-testbed#comments</comments>
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