Rosalee Wolfe
DePaul University
wolfe@cs.depaul.edu
| 15: The objects have a map shape of a sphere, and the poles of the sphere are parallel to the y-axis. At the objects "North Pole" and "South Pole", the squares of the texture map become squeezed into pie-wedge shapes. Compare this slide to slide 12 which has a map shape of a cylinder. Both map shapes have the pie-wedge shapes at the poles, but there is a subtle difference at the objects "equator". The spherical mapping stretches the squares in the texture map near the equator, and squeezes the squares as the longitude reaches a pole. | ![]() |
| 16: These objects have a spherical map shape. | ![]() |
| 17: Using a box as the map shape is similar to planar mapping. Instead of using one texture map, box mapping uses six -- one each for the left, right, front, back, top and bottom sides of the object. To texture map the front and back sides, we eliminate the z-component of an objects point and use the remaining x- and y-components to locate the color in the corresponding texture maps. | ![]() |
| 18: Here are six textures that we will use in our next example. | ![]() |
| 19: The objects in the slide have a box as the map shape. | ![]() |
| 20: Heres another six textures. This scene was modeled by Steve van der Burg. | ![]() |
| 21: Heres the result. | ![]() |
Main Mapping Page
HyperGraph Home page.
Last changed May 30, 1999, G. Scott Owen, owen@siggraph.org