On the Perception of Visuals
Prepared by Gitta Domik
Visualizations/Pictures and Visual Attributes
Visualizations/Pictures
- entirety of graphical objects and their visual attributes as result of visualization
process
Visual attributes
- mode ("flavor") of presentation chosen, e.g. color, size, orientation
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- clever choice of visual attributes is paramount to visualization process
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- redundancy of visual attributes enhances interpretability
[BER67], [TUF83], [KEL93]
Interpretation of visual attributes
- Innate reaction to visual attributes
- natural to interpret, usually simple
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- example: increasing brightness => increasing numerical values
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- preconscious/preattentive interpretation
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- Acquired reactions to visual attributes
- acquired through education, usually more complex
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- example: color ranking, street/travel signs, isolines, isosurfaces
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- Illusory visual attributes
- well documented illusions (not necessarily well understood!)
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- example: illusory triangle, color contrast, Machband effect and others
[GER94][FOS95]
Visual attributes discussed in depth
- psychophysical process
- physics: relates to wavelengths, spectral distribution and amount of light entering eye
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- psychology: perceived sensation with no linear relation to physics
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- no complete theory (three types of cones: R,G,B; opponent theory)
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- variety of color spaces: geometric descriptions of color gamut
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- perceptual dimensions of color: hue, saturation, intensity
- may be varied independently or in connection to each other
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- hue: "colors" of rainbow (relates to wavelength)
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- saturation: "paleness" of color is lack of saturation (relates to spectral
distribution)
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- intensity: light/dark colors (relates to amount of light entering eye) - brightness
Hue
- effective use for nominal data types and ordinal data types (color scale!)
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- hints
- small blue objects: disadvantage for short-wavelengths cones
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- blue (cool colors): farther away, cooler, lower or negative values
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- red (warm colors): nearer, warmer, higher and positive values; danger
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- shape of object displayed with rainbow scale may not be readily apparent
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- hues may change appearance on different backgrounds
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- "color-blindness"
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- ranking of hues not inherent
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- discontinuous color scales
Saturation
- effective use of saturation for ordinal data types
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- careful when interpreting saturation and brightness independently
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- 2-dimensional color scales for effectiveness
Brightness
- effective use of brightness for ordinal (and quantitative) data types
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- hints
- bright objects on dark background look bigger than dark objects on bright background
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- fading brightness gives impression of distance/depth
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- absolute brightness not perceived linearly
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- change of brightness not perceived linearly (Machband)
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- brightness contrast influences perception of brightness
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- 2-dimensional color scales for effectiveness
Texture
- effective use for nominal data types
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- hints
- careful with overlapping textures
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- textures may give rise to other impressions, e.g. density
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- include legend
Orientation
- hints
- familiarity of shape often connected to orientation
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- symmetry around vertical axis preferred
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- use various orientations to assure correct view of objects
Depth attributes
Use depth attributes to enhance the perception of 3-d structures
- fading brightness to show increasing depth
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- perspective geometry to show increasing depth
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- occlusion to distinguish back/front
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- transparency/translucency to distinguish back/front
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- change of brightness (shading) to simulate surfaces
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- rotation/"rocking" to enhance 3-d perception
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- stereo effect: anaglyph, shutter glasses, VR
Motion
- frame update rate to perceive motion
- at least 10 frames/sec [BRY94]
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- Examples
- animation
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- flick two or more images to depict differences, similarities

Perception
Issues in Visualization
HyperVis
Table of Contents
Last modified on March 29, 1999, G. Scott Owen, owen@siggraph.org