Goldman reflects on his career bridging architecture and computer graphics, from early experimentation with digital design in the 1980s to leading innovative academic programs that integrate emerging technologies.
The discussion explores the evolution of computer graphics education, the challenges of under-resourced institutions, and the resilience and creativity of educators. Goldman also shares perspectives on the future of the field, including the role of AI, XR, and interactive design, emphasizing adaptability, critical thinking, and student-centered learning.
About In Good Company
In Good company features speakers from various organizations giving presentations (not sales pitches) directed toward educators and including topics such as classroom use of specialized software, tips, tutorials, experiences, and use cases. Learn more about “In Good Company”, as well as other resources and opportunities for educators in the field of computer graphics and interactive techniques:


