This section contains archived materials. The material posted here is no longer being maintained.
In order to better understand, and to simulate, 3D character motion, this project will attempt to create a style model that will quantitatively represent a character's motion. Initially, this will be limited to walk and run cycles. Such a model could be used in various ways, such as first-person games, 3D cartoon character animation, etc. Each character should have a unique set of parameters for said model. Data for the model can be extracted, via motion capture, from live action video, cartoon animations, or synthetically