Table of Contents
rpict - generate a RADIANCE picture
rpict [ options ] [ $EVAR ] [ @file ] [ octree ]
rpict [ options ] -defaults
Rpict generates a picture from the RADIANCE scene given in
octree and sends it to the standard output. If no octree is
given, the standard input is read. Options specify the
viewing parameters as well as giving some control over the
calculation. Options may be given on the command line
and/or read from the environment and/or read from a file. A
command argument beginning with a dollar sign ('$') is
immediately replaced by the contents of the given
environment variable. A command argument beginning with an
at sign ('@') is immediately replaced by the contents of the
given file.
In the second form shown above, the default values for the
options (modified by those options present) are printed with
a brief explanation.
Most options are followed by one or more arguments, which
must be separated from the option and each other by white
space. The exceptions to this rule are the -vt option and
the boolean options. Normally, the appearance of a boolean
option causes a feature to be "toggled", that is switched
from off to on or on to off depending on its previous state.
Boolean options may also be set explicitly by following them
immediately with a `+' or `-', meaning on or off,
respectively. Synonyms for `+' are any of the characters
"yYtT1", and synonyms for `-' are any of the characters
"nNfF0". All other characters will generate an error.
- -vtt
- Set view type to t. If t is `v', a perspective
view is selected. If t is `l', a parallel view is
used. A cylindrical panorma may be selected by
setting t to the letter `c'. This view is like a
standard perspective vertically, but projected on
a cylinder horizontally (like a soupcan's-eye
view). Two fisheye views are provided as well;
`h' yields a hemispherical fisheye view and `a'
results in angular fisheye distortion. A
hemispherical fisheye is a projection of the
hemisphere onto a circle. The maximum view angle
for this type is 180 degrees. An angular fisheye
view is defined such that distance from the center
of the image is proportional to the angle from the
central view direction. An angular fisheye can
display a full 360 degrees. Note that there is no
space between the view type option and its single
letter argument.
- -vp x y z Set the view point to x y z . This is the focal
-
point of a perspective view or the center of a
parallel projection.
- -vd xd yd zd
-
Set the view direction vector to xd yd zd .
- -vu xd yd zd
-
Set the view up vector (vertical direction) to xd
yd zd .
- -vh val
- Set the view horizontal size to val. For a
perspective projection (including fisheye views),
val is the horizontal field of view (in degrees).
For a parallel projection, val is the view width
in world coordinates.
- -vv val
- Set the view vertical size to val.
- -vo val
- Set the view fore clipping plane at a distance of
val from the view point. The plane will be
perpendicular to the view direction for
perspective and parallel view types. For fisheye
view types, the clipping plane is actually a
clipping sphere, centered on the view point with
radius val. Objects in front of this imaginary
surface will not be visible. This may be useful
for seeing through walls (to get a longer
perspective from an exterior view point) or for
incremental rendering. A value of zero implies no
foreground clipping.
- -va val
- Set the view aft clipping plane at a distance of
val from the view point. Like the view fore
plane, it will be perpendicular to the view
direction for perspective and parallel view types.
For fisheye view types, the clipping plane is
actually a clipping sphere, centered on the view
point with radius val. Objects behind this
imaginary surface will not be visible. A value of
zero means no aft clipping, and is the only way to
see infinitely distant objects such as the sky.
- -vs val
- Set the view shift to val. This is the amount the
actual image will be shifted to the right of the
specified view. This is option is useful for
generating skewed perspectives or rendering an
image a piece at a time. A value of 1 means that
the rendered image starts just to the right of the
normal view. A value of -1 would be to the left.
Larger or fractional values are permitted as well.
- -vl val
- Set the view lift to val. This is the amount the
actual image will be lifted up from the specified
view, similar to the -vs option.
- -vf file
- Get view parameters from file, which may be a
picture or a file created by rview (with the
"view" command).
- -x res
- Set the maximum x resolution to res.
- -y res
- Set the maximum y resolution to res.
- -pa rat
- Set the pixel aspect ratio (height over width) to
rat. Either the x or the y resolution will be
reduced so that the pixels have this ratio for the
specified view. If rat is zero, then the x and y
resolutions will adhere to the given maxima.
- -ps size
- Set the pixel sample spacing to the integer size.
This specifies the sample spacing (in pixels) for
adaptive subdivision on the image plane.
- -pt frac
- Set the pixel sample tolerance to frac. If two
samples differ by more than this amount, a third
sample is taken between them.
- -pj frac
- Set the pixel sample jitter to frac. Distributed
ray-tracing performs anti-aliasing by randomly
sampling over pixels. A value of one will
randomly distribute samples over full pixels. A
value of zero samples pixel centers only. A value
between zero and one is usually best for lowresolution
images.
- -dj frac
- Set the direct jittering to frac. A value of zero
samples each source at specific sample points (see
the -ds option below), giving a smoother but
somewhat less accurate rendering. A positive
value causes rays to be distributed over each
source sample according to its size, resulting in
more accurate penumbras. This option should never
be greater than 1, and may even cause problems
(such as speckle) when the value is smaller. A
warning about aiming failure will issued if frac
is too large. It is usually wise to turn off
image sampling when using direct jitter by setting
-ps to 1.
- -ds frac
- Set the direct sampling ratio to frac. A light
source will be subdivided until the width of each
sample area divided by the distance to the
illuminated point is below this ratio. This
assures accuracy in regions close to large area
sources at a slight computational expense. A
value of zero turns source subdivision off,
sending at most one shadow ray to each light
source.
- -dt frac
- Set the direct threshold to frac. Shadow testing
will stop when the potential contribution of at
least the next and at most all remaining light
source samples is less than this fraction of the
accumulated value. (See the -dc option below.)
The remaining light source contributions are
approximated statistically. A value of zero means
that all light source samples will be tested for
shadow.
- -dc frac
- Set the direct certainty to frac. A value of one
guarantees that the absolute accuracy of the
direct calculation will be equal to or better than
that given in the -dt specification. A value of
zero only insures that all shadow lines resulting
in a contrast change greater than the -dt
specification will be calculated.
- -dr N
- Set the number of relays for secondary sources to
N. A value of 0 means that secondary sources will
be ignored. A value of 1 means that sources will
be made into first generation secondary sources; a
value of 2 means that first generation secondary
sources will also be made into second generation
secondary sources, and so on.
- -dp D
- Set the secondary source presampling density to D.
This is the number of samples per steradian that
will be used to determine ahead of time whether or
not it is worth following shadow rays through all
the reflections and/or transmissions associated
with a secondary source path. A value of 0 means
that the full secondary source path will always be
tested for shadows if it is tested at all.
- -dv
- Boolean switch for light source visibility. With
this switch off, sources will be black when viewed
directly although they will still participate in
the direct calculation. This option may be
desirable in conjunction with the -i option so
that light sources do not appear in the output.
- -sj frac
- Set the specular sampling jitter to frac. This is
the degree to which the highlights are sampled for
rough specular materials. A value of one means
that all highlights will be fully sampled using
distributed ray tracing. A value of zero means
that no jittering will take place, and all
reflections will appear sharp even when they
should be diffuse. This may be desirable when
used in combination with image sampling (see -ps
option above) to obtain faster renderings.
- -st frac
- Set the specular sampling threshold to frac. This
is the minimum fraction of reflection or
transmission, under which no specular sampling is
performed. A value of zero means that highlights
will always be sampled by tracing reflected or
transmitted rays. A value of one means that
specular sampling is never used. Highlights from
light sources will always be correct, but
reflections from other surfaces will be
approximated using an ambient value. A sampling
threshold between zero and one offers a compromise
between image accuracy and rendering time.
- -bv
- Boolean switch for back face visibility. With
this switch off, back faces of opaque objects will
be invisible to all rays. This is dangerous
unless the model was constructed such that all
surface normals on opaque objects face outward.
Although turning off back face visibility does not
save much computation time under most
circumstances, it may be useful as a tool for
scene debugging, or for seeing through one-sided
walls from the outside. This option has no effect
on transparent or translucent materials.
- -av red grn blu
-
Set the ambient value to a radiance of red grn blu
. This is the final value used in place of an
indirect light calculation. If the number of
ambient bounces is one or greater and the ambient
value weight is non-zero (see -aw and -ab below),
this value may be modified by the computed
indirect values to improve overall accuracy.
- -aw N
- Set the relative weight of the ambient value given
with the -av option to N. As new indirect
irradiances are computed, they will modify the
default ambient value in a moving average, with
the specified weight assigned to the initial value
given on the command and all other weights set to
1. If a value of 0 is given with this option,
then the initial ambient value is never modified.
This is the safest value for scenes with large
differences in indirect contributions, such as
when both indoor and outdoor (daylight) areas are
visible.
- -ab N
- Set the number of ambient bounces to N. This is
the maximum number of diffuse bounces computed by
the indirect calculation. A value of zero implies
no indirect calculation.
- -ar res
- Set the ambient resolution to res. This number
will determine the maximum density of ambient
values used in interpolation. Error will start to
increase on surfaces spaced closer than the scene
size divided by the ambient resolution. The
maximum ambient value density is the scene size
times the ambient accuracy (see the -aa option
below) divided by the ambient resolution. The
scene size can be determined using getinfo(1) with
the -d option on the input octree. A value of
zero is interpreted as unlimited resolution.
- -aa acc
- Set the ambient accuracy to acc. This value will
approximately equal the error from indirect
illuminance interpolation. A value of zero
implies no interpolation.
- -ad N
- Set the number of ambient divisions to N. The
error in the Monte Carlo calculation of indirect
illuminance will be inversely proportional to the
square root of this number. A value of zero
implies no indirect calculation.
- -as N
- Set the number of ambient super-samples to N.
Super-samples are applied only to the ambient
divisions which show a significant change.
- -af fname Set the ambient file to fname. This is where
-
indirect illuminance will be stored and retrieved.
Normally, indirect illuminance values are kept in
memory and lost when the program finishes or dies.
By using a file, different invocations can share
illuminance values, saving time in the
computation. Also, by creating an ambient file
during a low resolution rendering, better results
can be obtained in a second high resolution pass.
The ambient file is in a machine-independent
binary format which may be examined with
lookamb(1).
The ambient file may also be used as a means of
communication and data sharing between
simultaneously executing processes. The same file
may be used by multiple processes, possibly
running on different machines and accessing the
file via the network (ie. nfs(4)). The network
lock manager lockd(8) is used to insure that this
information is used consistently.
If any calculation parameters are changed or the
scene is modified, the old ambient file should be
removed so that the calculation can start over
from scratch. For convenience, the original
ambient parameters are listed in the header of the
ambient file. Getinfo(1) may be used to print out
this information.
- -ae mat
- Append mat to the ambient exclude list, so that it
will not be considered during the indirect
calculation. This is a hack for speeding the
indirect computation by ignoring certain objects.
Any object having mat as its modifier will get the
default ambient level rather than a calculated
value. Any number of excluded materials may be
given, but each must appear in a separate option.
- -ai mat
- Add mat to the ambient include list, so that it
will be considered during the indirect
calculation. The program can use either an
include list or an exclude list, but not both.
- -aE file
- Same as -ae, except read materials to be excluded
from file. The RAYPATH environment variable
determines which directories are searched for this
file. The material names are separated by white
space in the file.
- -aI file
- Same as -ai, except read materials to be included
from file.
- -me rext gext bext
-
Set the global medium extinction coefficient to
the indicated color, in units of 1/distance
(distance in world coordinates). Light will be
scattered or absorbed over distance according to
this value. The ratio of scattering to total
scattering plus absorption is set by the albedo
parameter, described below.
- -ma ralb galb balb
-
Set the global medium albedo to the given value
between 0 0 0 and 1 1 1. A zero value means that
all light not transmitted by the medium is
absorbed. A unitary value means that all light
not transmitted by the medium is scattered in some
new direction. The isotropy of scattering is
determined by the Heyney-Greenstein parameter,
described below.
- -mg gecc
- Set the medium Heyney-Greenstein eccentricity
parameter to gecc. This parameter determines how
strongly scattering favors the forward direction.
A value of 0 indicates perfectly isotropic
scattering. As this parameter approaches 1,
scattering tends to prefer the forward direction.
- -ms sampdist
-
Set the medium sampling distance to sampdist, in
world coordinate units. During source scattering,
this will be the average distance between adjacent
samples. A value of 0 means that only one sample
will be taken per light source within a given
scattering volume.
- -i
- Boolean switch to compute irradiance rather than
radiance values. This only affects the final
result, substituting a Lambertian surface and
multiplying the radiance by pi. Glass and other
transparent surfaces are ignored during this
stage. Light sources still appear with their
original radiance values, though the -dv option
(above) may be used to override this.
- -lr N
- Limit reflections to a maximum of N.
- -lw frac
- Limit the weight of each ray to a minimum of frac.
During ray-tracing, a record is kept of the final
contribution a ray would have to the image. If it
is less then the specified minimum, the ray is not
traced.
- -S seqstart
-
Instead of generating a single picture based only
on the view parameters given on the command line,
this option causes rpict to read view options from
the standard input and for each line containing a
valid view specification, generate a corresponding
picture. This option is most useful for
generating animated sequences, though it may also
be used to control rpict from a remote process for
network-distributed rendering. Seqstart is a
positive integer that will be associated with the
first output frame, and incremented for successive
output frames. By default, each frame is
concatenated to the output stream, but it is
possible to change this action using the -o option
(described below).
Note that the octree may not be read from the
standard input when using this option.
- -o fspec
- Send the picture(s) to the file(s) given by fspec
instead of the standard output. If this option is
used in combination with -S and fspec contains an
integer field for printf(3) (eg. "%03d") then the
actual output file name will include the current
frame number. Rpict will not allow a picture file
to be clobbered (overwritten) with this option.
If an image in a sequence already exists (-S
option), rpict will skip until it reaches an image
that doesn't, or the end of the sequence. This is
useful for running rpict on multiple machines or
processors to render the same sequence, as each
process will skip to the next frame that needs
rendering.
- -r fn
- Recover pixel information from the file fn. If the
program gets killed during picture generation, the
information may be recovered using this option.
The view parameters and picture dimensions are
also recovered from fn if possible. The other
options should be identical to those which created
fn, or an inconsistent picture may result. If fn
is identical to the file specification given with
the -o option, rpict will rename the file prior to
copying its contents. This insures that the old
file is not overwritten accidentally. (See also
the -ro option, below.)
If fn is an integer and the recover option is used
in combination with the -S option, then rpict
skips a number of view specifications on its input
equal to the difference between fn and seqstart.
Rpict then performs a recovery operation on the
file constructed from the frame number fn and the
output file specification given with the -o
option. This provides a convenient mechanism for
recovering in the middle of an aborted picture
sequence.
The recovered file will be removed if the
operation is successful. If the recover operation
fails (due to lack of disk space) and the output
file and recover file specifications are the same,
then the original information may be left in a
renamed temporary file. (See FILES section,
below.)
- -ro fspec This option causes pixel information to be
-
recovered from and subsequently returned to the
picture file fspec. The effect is the same as
specifying identical recover and output file names
with the -r and -o options.
- -z fspec
- Write pixel distances out to the file fspec. The
values are written as short floats, one per pixel
in scanline order, as required by pinterp(1).
Similar to the -o option, the actual file name
will be constructed using printf(3) and the frame
number from the -S option. If used with the -r
option, -z also recovers information from an
aborted rendering.
- -P pfile
- Execute in a persistent mode, using pfile as the
control file. This option must be used together
with -S, and is incompatible with the recover
option (-r). Persistent execution means that after
reaching end-of-file on its input, rpict will fork
a child process that will wait for another rpict
command with the same -P option to attach to it.
(Note that since the rest of the command line
options will be those of the original invocation,
it is not necessary to give any arguments besides
-P for subsequent calls.) Killing the process is
achieved with the kill(1) command. (The process
ID in the first line of pfile may be used to
identify the waiting rpict process.) This option
may be less useful than the -PP variation,
explained below.
- -PP pfile Execute in continuous-forking persistent mode,
-
using pfile as the control file. The difference
between this option and the -P option described
above is the creation of multiple duplicate
processes to handle any number of attaches. This
provides a simple and reliable mechanism of memory
sharing on most multiprocessing platforms, since
the fork(2) system call will share memory on a
copy-on-write basis. This option may be used with
rpiece(1) to efficiently render a single image
using multiple processors on the same host.
- -t sec
- Set the time between progress reports to sec. A
progress report writes the number of rays traced,
the percentage completed, and the CPU usage to the
standard error. Reports are given either
automatically after the specified interval, or
when the process receives a continue (-CONT)
signal (see kill(1)). A value of zero turns
automatic reporting off.
- -e efile
- Send error messages and progress reports to efile
instead of the standard error.
- -w
- Boolean switch for warning messages. The default
is to print warnings, so the first appearance of
this option turns them off.
rpict -vp 10 5 3 -vd 1 -.5 0 scene.oct > scene.pic
rpict -S 1 -o frame%02d.pic scene.oct < keyframes.vf
- RAYPATH
- the directories to check for auxiliary files.
- /usr/tmp/rtXXXXXX
- common header information for
picture sequence
- rfXXXXXX
- temporary name for recover file
If the program terminates from an input related error, the
exit status will be 1. A system related error results in an
exit status of 2. If the program receives a signal that is
caught, it will exit with a status of 3. In each case, an
error message will be printed to the standard error, or to
the file designated by the -e option.
Greg Ward
getinfo(1), lookamb(1), oconv(1), pfilt(1), pinterp(1),
rad(1), rtrace(1), rview(1)
Header and Footer
RPICT(1) RADIANCE (4/17/96) RPICT(1)
Page 1 (printed 7/17/96)
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