Table of Contents
rtrace - trace rays in RADIANCE scene
rtrace [ options ] [ $EVAR ] [ @file ] octree
rtrace [ options ] -defaults
Rtrace traces rays from the standard input through the
RADIANCE scene given by octree and sends the results to the
standard output. Input for each ray is:
xorg yorg zorg xdir ydir zdir
If the direction vector is (0,0,0), then the output is
flushed. This may be useful for programs that run rtrace as
a separate process. In the second form, the default values
for the options (modified by those options present) are
printed with a brief explanation.
Options may be given on the command line and/or read from
the environment and/or read from a file. A command argument
beginning with a dollar sign ('$') is immediately replaced
by the contents of the given environment variable. A
command argument beginning with an at sign ('@') is
immediately replaced by the contents of the given file.
Most options are followed by one or more arguments, which
must be separated from the option and each other by white
space. The exceptions to this rule are the boolean options.
Normally, the appearance of a boolean option causes a
feature to be "toggled", that is switched from off to on or
on to off depending on its previous state. Boolean options
may also be set explicitly by following them immediately
with a `+' or `-', meaning on or off, respectively.
Synonyms for `+' are any of the characters "yYtT1", and
synonyms for `-' are any of the characters "nNfF0". All
other characters will generate an error.
- -fio
- Format input according to the character i and
output according to the character o. Rtrace
understands the following input and output
formats: `a' for ascii, `f' for single-precision
floating point, and `d' for double-precision
floating point. In addition to these three
choices, the character `c' may be used to denote
4-byte floating point (Radiance) color format for
the output of values only (-ov option, below). If
the output character is missing, the input format
is used.
Note that there is no space between this option
and its argument.
- -ospec
- Produce output fields according to spec.
Characters are interpreted as follows:
- o
- origin (input)
- d
- direction (normalized)
- v
- value (radiance)
- w
- weight
- l
- effective length of ray
- L
- first intersection distance
- p
- point of intersection
- n
- normal at intersection (perturbed)
- N
- normal at intersection (unperturbed)
- s
- surface name
- m
- modifier name
If the letter `t' appears in spec, then the fields
following will be printed for every ray traced,
not just the final result. Spawned rays are
indented one tab for each level.
Note that there is no space between this option
and its argument.
- -te mat
- Append mat to the trace exclude list, so that it
will not be reported by the trace option (-o*t*).
Any ray striking an object having mat as its
modifier will not be reported to the standard
output with the rest of the rays being traced.
This option has no effect unless the `t' option
has been given as part of the output specifier.
Any number of excluded materials may be given, but
each must appear in a separate option.
- -ti mat
- Add mat to the trace include list, so that it will
be considered during the indirect calculation.
The program can use either an include list or an
exclude list, but not both.
- -tE file
- Same as -te, except read materials to be excluded
from file. The RAYPATH environment variable
determines which directories are searched for this
file. The material names are separated by white
space in the file.
- -tI file
- Same as -ti, except read materials to be included
from file.
- -i
- Boolean switch to compute irradiance rather than
radiance values. This only affects the final
result, substituting a Lambertian surface and
multiplying the radiance by pi. Glass and other
transparent surfaces are ignored during this
stage. Light sources still appear with their
original radiance values, though the -dv option
(below) may be used to override this. This option
is especially useful in conjunction with ximage(1)
for computing illuminance at scene points.
- -I
- Boolean switch to compute irradiance rather than
radiance, with the input origin and direction
interpreted instead as measurement point and
orientation.
- -h
- Boolean switch for information header on output.
- -x res
- Set the x resolution to res. The output will be
flushed after every res input rays. A value of
zero means that no output flushing will take
place.
- -y res
- Set the y resolution to res. The program will exit
after res scanlines have been processed, where a
scanline is the number of rays given by the -x
option, or 1 if -x is zero. A value of zero means
the program will not halt until the end of file is
reached.
If both -x and -y options are given, a resolution
string is printed at the beginning of the output.
This is mostly useful for recovering image
dimensions with pvalue(1), and for creating valid
Radiance picture files using the color output
format. (See the -f option, above.)
- -dj frac
- Set the direct jittering to frac. A value of zero
samples each source at specific sample points (see
the -ds option below), giving a smoother but
somewhat less accurate rendering. A positive
value causes rays to be distributed over each
source sample according to its size, resulting in
more accurate penumbras. This option should never
be greater than 1, and may even cause problems
(such as speckle) when the value is smaller. A
warning about aiming failure will issued if frac
is too large.
- -ds frac
- Set the direct sampling ratio to frac. A light
source will be subdivided until the width of each
sample area divided by the distance to the
illuminated point is below this ratio. This
assures accuracy in regions close to large area
sources at a slight computational expense. A
value of zero turns source subdivision off,
sending at most one shadow ray to each light
source.
- -dt frac
- Set the direct threshold to frac. Shadow testing
will stop when the potential contribution of at
least the next and at most all remaining light
sources is less than this fraction of the
accumulated value. (See the -dc option below.)
The remaining light source contributions are
approximated statistically. A value of zero means
that all light sources will be tested for shadow.
- -dc frac
- Set the direct certainty to frac. A value of one
guarantees that the absolute accuracy of the
direct calculation will be equal to or better than
that given in the -dt specification. A value of
zero only insures that all shadow lines resulting
in a contrast change greater than the -dt
specification will be calculated.
- -dr N
- Set the number of relays for secondary sources to
N. A value of 0 means that secondary sources will
be ignored. A value of 1 means that sources will
be made into first generation secondary sources; a
value of 2 means that first generation secondary
sources will also be made into second generation
secondary sources, and so on.
- -dp D
- Set the secondary source presampling density to D.
This is the number of samples per steradian that
will be used to determine ahead of time whether or
not it is worth following shadow rays through all
the reflections and/or transmissions associated
with a secondary source path. A value of 0 means
that the full secondary source path will always be
tested for shadows if it is tested at all.
- -dv
- Boolean switch for light source visibility. With
this switch off, sources will be black when viewed
directly although they will still participate in
the direct calculation. This option is mostly for
the program mkillum(1) to avoid inappropriate
counting of light sources, but it may also be
desirable in conjunction with the -i option.
- -sj frac
- Set the specular sampling jitter to frac. This is
the degree to which the highlights are sampled for
rough specular materials. A value of one means
that all highlights will be fully sampled using
distributed ray tracing. A value of zero means
that no jittering will take place, and all
reflections will appear sharp even when they
should be diffuse.
- -st frac
- Set the specular sampling threshold to frac. This
is the minimum fraction of reflection or
transmission, under which no specular sampling is
performed. A value of zero means that highlights
will always be sampled by tracing reflected or
transmitted rays. A value of one means that
specular sampling is never used. Highlights from
light sources will always be correct, but
reflections from other surfaces will be
approximated using an ambient value. A sampling
threshold between zero and one offers a compromise
between image accuracy and rendering time.
- -bv
- Boolean switch for back face visibility. With
this switch off, back faces of opaque objects will
be invisible to all rays. This is dangerous
unless the model was constructed such that all
surface normals on opaque objects face outward.
Although turning off back face visibility does not
save much computation time under most
circumstances, it may be useful as a tool for
scene debugging, or for seeing through one-sided
walls from the outside. This option has no effect
on transparent or translucent materials.
- -av red grn blu
-
Set the ambient value to a radiance of red grn blu
. This is the final value used in place of an
indirect light calculation. If the number of
ambient bounces is one or greater and the ambient
value weight is non-zero (see -aw and -ab below),
this value may be modified by the computed
indirect values to improve overall accuracy.
- -aw N
- Set the relative weight of the ambient value given
with the -av option to N. As new indirect
irradiances are computed, they will modify the
default ambient value in a moving average, with
the specified weight assigned to the initial value
given on the command and all other weights set to
1. If a value of 0 is given with this option,
then the initial ambient value is never modified.
This is the safest value for scenes with large
differences in indirect contributions, such as
when both indoor and outdoor (daylight) areas are
visible.
- -ab N
- Set the number of ambient bounces to N. This is
the maximum number of diffuse bounces computed by
the indirect calculation. A value of zero implies
no indirect calculation.
- -ar res
- Set the ambient resolution to res. This number
will determine the maximum density of ambient
values used in interpolation. Error will start to
increase on surfaces spaced closer than the scene
size divided by the ambient resolution. The
maximum ambient value density is the scene size
times the ambient accuracy (see the -aa option
below) divided by the ambient resolution. The
scene size can be determined using getinfo(1) with
the -d option on the input octree.
- -aa acc
- Set the ambient accuracy to acc. This value will
approximately equal the error from indirect
illuminance interpolation. A value of zero
implies no interpolation.
- -ad N
- Set the number of ambient divisions to N. The
error in the Monte Carlo calculation of indirect
illuminance will be inversely proportional to the
square root of this number. A value of zero
implies no indirect calculation.
- -as N
- Set the number of ambient super-samples to N.
Super-samples are applied only to the ambient
divisions which show a significant change.
- -af fname Set the ambient file to fname. This is where
-
indirect illuminance will be stored and retrieved.
Normally, indirect illuminance values are kept in
memory and lost when the program finishes or dies.
By using a file, different invocations can share
illuminance values, saving time in the
computation. The ambient file is in a machineindependent
binary format which can be examined
with lookamb(1).
The ambient file may also be used as a means of
communication and data sharing between
simultaneously executing processes. The same file
may be used by multiple processes, possibly
running on different machines and accessing the
file via the network (ie. nfs(4)). The network
lock manager lockd(8) is used to insure that this
information is used consistently.
If any calculation parameters are changed or the
scene is modified, the old ambient file should be
removed so that the calculation can start over
from scratch. For convenience, the original
ambient parameters are listed in the header of the
ambient file. Getinfo(1) may be used to print out
this information.
- -ae mat
- Append mat to the ambient exclude list, so that it
will not be considered during the indirect
calculation. This is a hack for speeding the
indirect computation by ignoring certain objects.
Any object having mat as its modifier will get the
default ambient level rather than a calculated
value. Any number of excluded materials may be
given, but each must appear in a separate option.
- -ai mat
- Add mat to the ambient include list, so that it
will be considered during the indirect
calculation. The program can use either an
include list or an exclude list, but not both.
- -aE file
- Same as -ae, except read materials to be excluded
from file. The RAYPATH environment variable
determines which directories are searched for this
file. The material names are separated by white
space in the file.
- -aI file
- Same as -ai, except read materials to be included
from file.
- -me rext gext bext
-
Set the global medium extinction coefficient to
the indicated color, in units of 1/distance
(distance in world coordinates). Light will be
scattered or absorbed over distance according to
this value. The ratio of scattering to total
scattering plus absorption is set by the albedo
parameter, described below.
- -ma ralb galb balb
-
Set the global medium albedo to the given value
between 0 0 0 and 1 1 1. A zero value means that
all light not transmitted by the medium is
absorbed. A unitary value means that all light
not transmitted by the medium is scattered in some
new direction. The isotropy of scattering is
determined by the Heyney-Greenstein parameter,
described below.
- -mg gecc
- Set the medium Heyney-Greenstein eccentricity
parameter to gecc. This parameter determines how
strongly scattering favors the forward direction.
A value of 0 indicates perfectly isotropic
scattering. As this parameter approaches 1,
scattering tends to prefer the forward direction.
- -ms sampdist
-
Set the medium sampling distance to sampdist, in
world coordinate units. During source scattering,
this will be the average distance between adjacent
samples. A value of 0 means that only one sample
will be taken per light source within a given
scattering volume.
- -lr N
- Limit reflections to a maximum of N.
- -lw frac
- Limit the weight of each ray to a minimum of frac.
During ray-tracing, a record is kept of the final
contribution a ray would have to the image. If it
is less then the specified minimum, the ray is not
traced.
- -e efile
- Send error messages and progress reports to efile
instead of the standard error.
- -w
- Suppress warning messages.
- -P pfile
- Execute in a persistent mode, using pfile as the
control file. Persistent execution means that
after reaching end-of-file on its input, rtrace
will fork a child process that will wait for
another rtrace command with the same -P option to
attach to it. (Note that since the rest of the
command line options will be those of the original
invocation, it is not necessary to give any
arguments besides -P for subsequent calls.)
Killing the process is achieved with the kill(1)
command. (The process ID in the first line of
pfile may be used to identify the waiting rtrace
process.) This option may be used with the -fr
option of pinterp(1) to avoid the cost of starting
up rtrace many times.
- -PP pfile Execute in continuous-forking persistent mode,
-
using pfile as the control file. The difference
between this option and the -P option described
above is the creation of multiple duplicate
processes to handle any number of attaches. This
provides a simple and reliable mechanism of memory
sharing on most multiprocessing platforms, since
the fork(2) system call will share memory on a
copy-on-write basis.
To compute radiance values for the rays listed in
samples.inp:
rtrace -ov scene.oct < samples.inp > radiance.out
To compute illuminance values at locations selected with the
`t' command of ximage(1):
ximage scene.pic | rtrace -h -x 1 -i scene.oct | rcalc -e
`$1=47.4*$1+120*$2+11.6*$3'
To compute an image with an unusual view mapping:
cnt 640 480 | rcalc -e `xr:640;yr:480' -f unusual_view.cal
| rtrace -x 640 -y 480 -fac scene.oct > unusual.pic
- RAYPATH
- the directories to check for auxiliary files.
- /usr/tmp/rtXXXXXX
- common header information for
picture sequence
If the program terminates from an input related error, the
exit status will be 1. A system related error results in an
exit status of 2. If the program receives a signal that is
caught, it will exit with a status of 3. In each case, an
error message will be printed to the standard error, or to
the file designated by the -e option.
Greg Ward
getinfo(1), lookamb(1), oconv(1), pfilt(1), pinterp(1),
pvalue(1), rpict(1), rview(1), ximage(1)
Header and Footer
RTRACE(1) RADIANCE (4/17/96) RTRACE(1)
Page 1 (printed 7/17/96)
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