Instructional Techniques

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Innovative bits of teaching material that highlight an approach to teaching a particular problem.

Teaching Remotely with Immersive Technology

By: 

Marla Schweppe, Rochester Institute of Technology

Some suggestions for teaching AR and VR online.

An Immersive Dynamic World

By: 

Wobbe F. Koning, Monmouth University

In this assignment, orginally included in Faculty Submitted Student Work (FSSW) 2018, students create a 360 degree render from a virtual world they created using Autodesk Maya.

The first PDF contains the Assignment description as submitted to FSSW.

The second PDF contains instruction slides on 360 degree video, and other subjects pertaining to the assignment.

A video with the rendered worlds, created buy students in Spring 2018, in 360 degree VR can be veiwed here:

Creating a Modern Classic Visual Effect

By: 

Ken Cameron, University of Bath

To support filmmakers, effects teams must understand both how visual effects have been created in the past and how to develop software to deliver them in the modern context. This assignment asks students to work in small groups to replicate a classic visual effect that was originally created in camera.

the VR ride: a cross disciplinary assignment in computer graphics and interactivity

By: 

Nick Jushchyshyn, Robert Lloyd, and Erik Sundquist, Drexel University.

The “VR Ride” assignment challenges students to create an interactive VR computer graphics experience integrated with a themed ride. The ride apparatus must fully support the users weight, utilize the user’s body motions as a primary input for computer interactivity, and provide haptic feedback relevant to the VR experience.

Image ditching: manipulating images with audio effects

By: 

Erik Brunvand, School of Computing, University of Utah

Image glitching and data-bending are used to introduce image formats, data manipulation, and data visualization to beginning CS students and non-major students taking computing courses with no coding required.

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